[gd_scene load_steps=7 format=3 uid="uid://bnsjjv4vneh1r"] [sub_resource type="BoxMesh" id="BoxMesh_wgie5"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_2pf4c"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7xabq"] seamless = true noise = SubResource("FastNoiseLite_2pf4c") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c28ut"] albedo_color = Color(0.0941176, 0.0941176, 0.0941176, 1) metallic = 0.8 metallic_specular = 0.69 roughness = 0.78 normal_enabled = true normal_texture = SubResource("NoiseTexture2D_7xabq") [sub_resource type="BoxMesh" id="BoxMesh_jokvb"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hvm5i"] albedo_color = Color(0.0941176, 0.0941176, 0.0941176, 1) metallic = 0.8 metallic_specular = 0.69 roughness = 0.78 normal_enabled = true normal_texture = SubResource("NoiseTexture2D_7xabq") [node name="ObjectHolder" type="Node3D"] [node name="plate" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.15, 0, 0, 0, 1, 0, 0, 0) mesh = SubResource("BoxMesh_wgie5") surface_material_override/0 = SubResource("StandardMaterial3D_c28ut") [node name="holder" type="MeshInstance3D" parent="."] transform = Transform3D(0.33, 0, 0, 0, 2, 0, 0, 0, 0.33, 0, -0.948492, 0) mesh = SubResource("BoxMesh_jokvb") surface_material_override/0 = SubResource("StandardMaterial3D_hvm5i")