Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.

This commit is contained in:
Marcus Str 2024-09-27 11:54:32 +02:00
parent bb5c1aab23
commit 1fba4590c3
250 changed files with 25 additions and 170 deletions

View File

@ -63,7 +63,7 @@ class mstr_layergen:
# Tile info object
def open_tile_info(self):
self._tileinfo = mstr_tileinfo(self._latitude, self._longitude, self._latlngfld)
self._tileinfo = mstr_tileinfo(self._latitude, self._longitude, self._lat_number, self._lng_number, self._latlngfld)
# This generates a "border" image, for example farmland usually has a small space of grass
# before the actual crop of farm field itself. This generates this "border" layer,
@ -123,7 +123,6 @@ class mstr_layergen:
mstr_msg("layergen", "Layer to be generated: " + str(self._latitude) + "-" + str(self._lat_number) + ":" + str(self._longitude) + "-" + str(self._lng_number) + " -- tag: " + self._tag + " - value: " + self._value )
# Before we generate the layer, let's check for airports in this chunk
"""
mstr_msg("layergen", "Checking for airport/s with ICAO code")
osmxml = mstr_osmxml(0,0)
icao = osmxml.find_icao_codes(mstr_datafolder + "_cache/tile.xml")
@ -132,14 +131,13 @@ class mstr_layergen:
rw_surface = ""
# If we find an airport, make a note ...
if len(icao) >= 1:
for i in icao:
#for i in icao:
# ... but only, if this airport is not already noted
iccheck = self._tiledb.perform_query("SELECT * FROM airports WHERE icao='" + i +"';")
if len(iccheck) == 0:
self._tiledb.insert_icao(i, self._lat_number, self._lng_number, self._latitude, self._longitude)
mstr_msg("layergen", "Airport/s noted in data file")
#iccheck = self._tiledb.perform_query("SELECT * FROM airports WHERE icao='" + i +"';")
#if len(iccheck) == 0:
#self._tiledb.insert_icao(i, self._lat_number, self._lng_number, self._latitude, self._longitude)
# mstr_msg("layergen", "Airport/s noted in data file")
rw_surface = osmxml.find_runway_surface(mstr_datafolder + "_cache/tile.xml")
"""
# The image for the layer itself
layer = Image.new("RGBA", (self._imgsize, self._imgsize))
@ -404,7 +402,7 @@ class mstr_layergen:
# Here we need to do some magic to make some features look more natural
if (self._tag == "landuse" and self._value == "meadow") or (self._tag == "natural" and self._value == "grassland") or (self._tag == "natural" and self._value == "heath"):
amt = randrange(1,5)
amt = randrange(1,16)
for i in range(1, amt+1):
ptc = randrange(1, 14)
img = Image.open(mstr_datafolder + "textures/tile/completion/p" + str(ptc)+".png")

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