8 Commits

Author SHA1 Message Date
aae81c58e9 Re-enabled download of elevation, activated proper code in orthographic.py 2024-12-03 16:23:52 +01:00
8a9dfd05f4 Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding. 2024-11-30 22:13:58 +01:00
43d00df062 Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen 2024-11-29 20:54:18 +01:00
642b42de1e Ortho4XP-like approach to generate water masks. I may roll this back if it does not work. 2024-11-29 17:24:32 +01:00
10d00169fe Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence. 2024-11-28 22:28:39 +01:00
db5fb30787 Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release. 2024-10-04 20:41:59 +02:00
509cb359bd Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:22:27 +02:00
747dfbdf91 Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:20:36 +02:00