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d4aaa36ca0
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Added small streams to be cut from the image to have X-Plane show it as real water
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2024-10-05 22:54:53 +02:00 |
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f0820fb175
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Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline.
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2024-10-05 22:47:04 +02:00 |
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b0f4a81aca
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Further fine-tuning to layering and completion generation ahead of release
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2024-10-05 09:45:04 +02:00 |
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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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bb5c1aab23
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Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
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2024-09-26 23:34:38 +02:00 |
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1df4cd2ffc
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Implemented fix to correct alpha on final image so that DDSTool for X-Plane works correctly
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2024-09-25 21:24:06 +02:00 |
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728b4aa9c6
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Corrections in water cut code, amendments for tile completion as code resulted in blank patches in DDS files where there is no water.
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2024-09-25 14:14:33 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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Marcus
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85352308be
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Commit after switch to Linux - no noteworthy change in code
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2024-09-12 22:51:39 +02:00 |
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7326984762
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Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
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2024-09-10 19:38:48 +02:00 |
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a5e850feec
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X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
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2024-09-09 23:14:43 +02:00 |
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bbc924984a
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Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.
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2024-09-07 20:50:39 +02:00 |
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a1483fccc3
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Changed path delimiter from "\\" to "/" for cross OS compatibility
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2024-09-03 20:49:35 +02:00 |
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a4c0291e74
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RC4 - Implemented cross-degree adjacency checks, corrected major issue in tile completion adjacency checks
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2024-09-02 08:03:45 +02:00 |
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8a4aab200e
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Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic.
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2024-08-29 22:46:49 +02:00 |
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2aed6ee8a3
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Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated
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2024-08-27 21:55:25 +02:00 |
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f455988334
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Corrected bug in layergen preventing generation of tile completion layer
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2024-08-27 21:24:32 +02:00 |
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e2d5b3dc98
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Initial commit of mostly working codebase.
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2024-08-27 20:59:02 +02:00 |
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