8 Commits

Author SHA1 Message Date
be750bd53c Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release. 2024-10-08 21:20:51 +02:00
d5c3c5ecad Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr. 2024-09-28 21:06:40 +02:00
Marcus
85352308be Commit after switch to Linux - no noteworthy change in code 2024-09-12 22:51:39 +02:00
a1483fccc3 Changed path delimiter from "\\" to "/" for cross OS compatibility 2024-09-03 20:49:35 +02:00
f9597fbb79 First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation. 2024-08-31 21:55:14 +02:00
8a4aab200e Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic. 2024-08-29 22:46:49 +02:00
2aed6ee8a3 Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated 2024-08-27 21:55:25 +02:00
e2d5b3dc98 Initial commit of mostly working codebase. 2024-08-27 20:59:02 +02:00