18 Commits

Author SHA1 Message Date
Marcus
2b30e1241f Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux 2024-09-13 13:17:36 +02:00
Marcus
85352308be Commit after switch to Linux - no noteworthy change in code 2024-09-12 22:51:39 +02:00
7326984762 Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane. 2024-09-10 19:38:48 +02:00
a5e850feec X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts. 2024-09-09 23:14:43 +02:00
bbc924984a Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain. 2024-09-07 20:50:39 +02:00
55e58c2fe4 Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation. 2024-09-05 22:49:39 +02:00
a1483fccc3 Changed path delimiter from "\\" to "/" for cross OS compatibility 2024-09-03 20:49:35 +02:00
09aa3670fb Improved building rendering by adding subtle details to make residential areas look more alive. 2024-09-03 15:57:58 +02:00
dffcc3c53c Added more building types 2024-09-02 15:49:54 +02:00
66b8fabd8c Changes in meadow patches, added building:house in defines.py. Added appropriate textures for houses. 2024-09-02 11:45:30 +02:00
f9597fbb79 First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation. 2024-08-31 21:55:14 +02:00
949e305711 Adjusted forest rendering and other blur factors. Added rooftop textures for building types. 2024-08-30 23:03:14 +02:00
8a4aab200e Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic. 2024-08-29 22:46:49 +02:00
c9eaf6ecb3 Adjustments to building rendering, adjustments to blur of element renderings, changes to streams, adjustment to residential rendering, tweak to street and highway colors. 2024-08-28 23:27:55 +02:00
3566992860 Implemented mechanism that can continue interrupted work to continue later at some point, or to re-generate an ortho photo. Fixed layering of small rivers/streams 2024-08-28 21:26:07 +02:00
c412a41291 Corrected residential and forest textures, fixed bug in layergen with river and stream rendering, corrected order for nature reserve and forests in defines.py . 2024-08-28 14:46:11 +02:00
2aed6ee8a3 Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated 2024-08-27 21:55:25 +02:00
e2d5b3dc98 Initial commit of mostly working codebase. 2024-08-27 20:59:02 +02:00