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ca02337f23
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Removed comments in some code, updated repoinfo
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2024-11-17 09:11:52 +01:00 |
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88bcdf4a7a
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Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation
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2024-11-16 15:20:00 +01:00 |
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fc88947768
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Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.
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2024-11-12 20:25:46 +01:00 |
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bd2594221d
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Last minor adjustments and a needed feature for PBF generation (needed for a later stage)
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2024-10-18 21:48:24 +02:00 |
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be750bd53c
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Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.
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2024-10-08 21:20:51 +02:00 |
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10e87db4a0
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Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos.
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2024-10-06 23:16:06 +02:00 |
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bb5c1aab23
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Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
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2024-09-26 23:34:38 +02:00 |
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509cb359bd
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:22:27 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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Marcus
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2b30e1241f
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Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
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2024-09-13 13:17:36 +02:00 |
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Marcus
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85352308be
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Commit after switch to Linux - no noteworthy change in code
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2024-09-12 22:51:39 +02:00 |
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7326984762
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Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
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2024-09-10 19:38:48 +02:00 |
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a5e850feec
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X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
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2024-09-09 23:14:43 +02:00 |
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bbc924984a
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Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.
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2024-09-07 20:50:39 +02:00 |
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55e58c2fe4
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Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation.
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2024-09-05 22:49:39 +02:00 |
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a1483fccc3
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Changed path delimiter from "\\" to "/" for cross OS compatibility
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2024-09-03 20:49:35 +02:00 |
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a4c0291e74
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RC4 - Implemented cross-degree adjacency checks, corrected major issue in tile completion adjacency checks
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2024-09-02 08:03:45 +02:00 |
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f9597fbb79
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First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation.
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2024-08-31 21:55:14 +02:00 |
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8a4aab200e
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Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic.
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2024-08-29 22:46:49 +02:00 |
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3566992860
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Implemented mechanism that can continue interrupted work to continue later at some point, or to re-generate an ortho photo. Fixed layering of small rivers/streams
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2024-08-28 21:26:07 +02:00 |
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2aed6ee8a3
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Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated
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2024-08-27 21:55:25 +02:00 |
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f455988334
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Corrected bug in layergen preventing generation of tile completion layer
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2024-08-27 21:24:32 +02:00 |
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e2d5b3dc98
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Initial commit of mostly working codebase.
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2024-08-27 20:59:02 +02:00 |
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