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88bcdf4a7a
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Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation
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2024-11-16 15:20:00 +01:00 |
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5d05f376f6
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Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.
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2024-09-29 13:19:52 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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Marcus
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49ee89ebc6
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Attempts in correcting normal map rendering (not done yet). Changes in wording of repo description.
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2024-09-13 22:37:31 +02:00 |
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Marcus
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2b30e1241f
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Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
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2024-09-13 13:17:36 +02:00 |
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Marcus
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85352308be
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Commit after switch to Linux - no noteworthy change in code
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2024-09-12 22:51:39 +02:00 |
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7326984762
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Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
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2024-09-10 19:38:48 +02:00 |
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a5e850feec
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X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
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2024-09-09 23:14:43 +02:00 |
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