43 Commits

Author SHA1 Message Date
43d00df062 Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen 2024-11-29 20:54:18 +01:00
642b42de1e Ortho4XP-like approach to generate water masks. I may roll this back if it does not work. 2024-11-29 17:24:32 +01:00
ca02337f23 Removed comments in some code, updated repoinfo 2024-11-17 09:11:52 +01:00
88bcdf4a7a Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation 2024-11-16 15:20:00 +01:00
bd2594221d Last minor adjustments and a needed feature for PBF generation (needed for a later stage) 2024-10-18 21:48:24 +02:00
817d65639d Further fine tuning to rendering and layering, added subtle details to different kinds of buildings for more realism 2024-10-12 21:18:39 +02:00
265197d295 Corrections to shadow sharpness, made sure shadows of buildings appear below forests 2024-10-09 21:12:37 +02:00
be750bd53c Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release. 2024-10-08 21:20:51 +02:00
10e87db4a0 Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos. 2024-10-06 23:16:06 +02:00
10a078b9f1 Correction to layergen to include streams for inland cutout 2024-10-05 23:03:41 +02:00
f0820fb175 Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline. 2024-10-05 22:47:04 +02:00
b0f4a81aca Further fine-tuning to layering and completion generation ahead of release 2024-10-05 09:45:04 +02:00
08019c5db3 Changes to layer generation, namely meadow generation to make it more realistic, completion of a tile changed, moved residential layer to be the last one in the generation to combat an issue of houses "floating" in forests 2024-10-04 22:59:24 +02:00
db5fb30787 Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release. 2024-10-04 20:41:59 +02:00
d5c3c5ecad Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr. 2024-09-28 21:06:40 +02:00
1fba4590c3 Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent. 2024-09-27 11:54:32 +02:00
bb5c1aab23 Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation. 2024-09-26 23:34:38 +02:00
728b4aa9c6 Corrections in water cut code, amendments for tile completion as code resulted in blank patches in DDS files where there is no water. 2024-09-25 14:14:33 +02:00
509cb359bd Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:22:27 +02:00
747dfbdf91 Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:20:36 +02:00
Marcus
85352308be Commit after switch to Linux - no noteworthy change in code 2024-09-12 22:51:39 +02:00
7326984762 Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane. 2024-09-10 19:38:48 +02:00
a5e850feec X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts. 2024-09-09 23:14:43 +02:00
bbc924984a Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain. 2024-09-07 20:50:39 +02:00
55e58c2fe4 Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation. 2024-09-05 22:49:39 +02:00
1ee092dc8e Added Licence definition for public release of code. Correction of tree placement. 2024-09-03 22:42:30 +02:00
e4b8074d09 Corrected building tree render positions, should they be out of bounds 2024-09-03 22:16:21 +02:00
a1483fccc3 Changed path delimiter from "\\" to "/" for cross OS compatibility 2024-09-03 20:49:35 +02:00
5a9f53ba41 Adjustment to trees at buildings 2024-09-03 20:02:08 +02:00
a1391cbc5e Added missing building types for tree generation 2024-09-03 16:06:37 +02:00
09aa3670fb Improved building rendering by adding subtle details to make residential areas look more alive. 2024-09-03 15:57:58 +02:00
7b932854a1 Added contour lines to buildings, additional tile completions textures. 2024-09-02 15:15:16 +02:00
66b8fabd8c Changes in meadow patches, added building:house in defines.py. Added appropriate textures for houses. 2024-09-02 11:45:30 +02:00
a4c0291e74 RC4 - Implemented cross-degree adjacency checks, corrected major issue in tile completion adjacency checks 2024-09-02 08:03:45 +02:00
d180f75e07 Made small inland rivers and streams blend much more naturally into the environment. 2024-09-01 13:53:34 +02:00
adcf86cc70 RC2 Release - amended stream rendering, corrected street line adding, check for existence of ZL16 tiles so that work can continue at a later stage 2024-09-01 11:13:11 +02:00
f9597fbb79 First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation. 2024-08-31 21:55:14 +02:00
8a4aab200e Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic. 2024-08-29 22:46:49 +02:00
c9eaf6ecb3 Adjustments to building rendering, adjustments to blur of element renderings, changes to streams, adjustment to residential rendering, tweak to street and highway colors. 2024-08-28 23:27:55 +02:00
c412a41291 Corrected residential and forest textures, fixed bug in layergen with river and stream rendering, corrected order for nature reserve and forests in defines.py . 2024-08-28 14:46:11 +02:00
2aed6ee8a3 Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated 2024-08-27 21:55:25 +02:00
f455988334 Corrected bug in layergen preventing generation of tile completion layer 2024-08-27 21:24:32 +02:00
e2d5b3dc98 Initial commit of mostly working codebase. 2024-08-27 20:59:02 +02:00