6 Commits

Author SHA1 Message Date
43d00df062 Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen 2024-11-29 20:54:18 +01:00
642b42de1e Ortho4XP-like approach to generate water masks. I may roll this back if it does not work. 2024-11-29 17:24:32 +01:00
10d00169fe Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence. 2024-11-28 22:28:39 +01:00
db5fb30787 Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release. 2024-10-04 20:41:59 +02:00
509cb359bd Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:22:27 +02:00
747dfbdf91 Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed. 2024-09-24 23:20:36 +02:00