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4cb47938b3
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Number check call updated
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2025-02-04 08:23:36 +01:00 |
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aacaf84f19
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Conflict solution
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2025-02-04 08:23:07 +01:00 |
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e3c8e6bd14
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Correction in number/float detection for floors, as it caused another crash in overnight rendering.
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2025-02-04 08:18:21 +01:00 |
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5adb6733ef
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Correction in number/float detection for floors, as it caused another crash in overnight rendering.
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2025-02-04 08:10:57 +01:00 |
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6f9d8d9dd5
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Added README.md . Minor adjustments to core files.
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2025-02-03 22:33:14 +01:00 |
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6bfec00846
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Final adjustment to forest and farmland rendering.
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2025-02-02 22:50:40 +01:00 |
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6b66715334
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Adjusted forest rendering to make those appear a bit more realistic, while retaining Perlin noise coloring
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2025-02-02 20:43:28 +01:00 |
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b3d5fca112
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Fixed critical issue at which all natural:water was removed, which does not need to be the case for all orthos. Implemented new mechanism to check against existence of an empty file to selectively run the water removal mechanism.
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2025-02-02 14:16:38 +01:00 |
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8f08b3dfb3
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Re-enabled function to bulk-generate OSM data without rendering tiles (to offer the data packs)
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2025-02-02 12:31:14 +01:00 |
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bef92f82fa
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Switched back to png in normal map string
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2025-02-02 10:49:45 +01:00 |
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ec0dbe8cf1
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Re-enabled normal map generator, but only for water bodies. Likely commit for stable release.
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2025-02-01 17:28:35 +01:00 |
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88905ac509
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Perlin-noise based renderer fully functional. perlin.py adjusted to produce fully dynamic Perlin noises, per resource. Scenery generated to produce proper ZL16 tiles. Correction for incorrectly rendered water bodies in photogen.py . Removed waterway:stream from rendering as it is no actual geographical feature.
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2025-02-01 16:39:41 +01:00 |
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9eddb97425
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Corrections to amount of small trees and their shadow rendering. Test of render successful. Adjustment to base Perlins required for some tags.
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2025-01-27 21:56:59 +01:00 |
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05265e8136
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Code for Zoom Level 16, and Perlin-map based ortho generation. Not entirely complete, but initial test working correctly. Liners for some elements need corrections.
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2025-01-26 21:57:50 +01:00 |
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c584aa0838
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Change to ZL16, initial Perlin noise class and first steps to have Perlins generated for all tags.
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2025-01-20 21:59:27 +01:00 |
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c77002b930
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Change to zoom level 16, attempt to generate contour maps for each OSM tag. Not yet complete. Perlin implementation to follow. Switched to local storage of XML data.
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2025-01-17 20:31:56 +01:00 |
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e82ecc9d32
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Transition to image-based contour detection for resource allocation. Allocation of resources not yet implemented with this code. Contour detection requires opencv-python to be present.
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2025-01-10 12:59:36 +01:00 |
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cf25d45789
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Another change to resource allocation
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2025-01-03 11:47:28 +01:00 |
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ce631dc9f9
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New mechanism for resource allocation
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2025-01-03 11:07:18 +01:00 |
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f460964722
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Further corrections in resource allocation code
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2024-12-31 16:22:52 +01:00 |
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4ab426308b
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Issue of incorrectly assigned resources appears to be fixed. Complete tile to be tested.
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2024-12-28 19:59:26 +01:00 |
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c2d4915114
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Another attempt to correct resource placement discoloration
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2024-12-24 09:05:27 +01:00 |
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59cae087a4
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Correction in completion image code
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2024-12-22 18:03:48 +01:00 |
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0b9d8433a6
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Attempt to make the fill of empty space look more realistic, hopefully fixed a contrast issue for some tags
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2024-12-22 12:37:21 +01:00 |
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58f626abe1
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Removed cache clearing at the end of genphoto
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2024-12-21 19:34:25 +01:00 |
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c7f96e7783
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Intricate details for buildings. Adjustments to tree generation. Removed textures to make them available in a separate package.
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2024-12-21 18:18:49 +01:00 |
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3de9058cc6
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Fine-tuned tree generator in photogen
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2024-12-20 21:40:55 +01:00 |
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5f214308c4
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Color averaging for trees being generated in final step, to make them blend better with actual forest color
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2024-12-20 19:30:02 +01:00 |
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eb68996385
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Corrected typo in line 158
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2024-12-20 14:09:34 +01:00 |
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4434ad004c
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Correction in srcstr line for contrast finding
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2024-12-20 14:07:56 +01:00 |
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01e53bdcde
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Contrast values moved into separate file to make sure values only appear once. Appropriate adjustments toward that in layergen. Made sure trees do not get placed in water in photogen.
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2024-12-20 14:05:48 +01:00 |
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b29bc3b0d2
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Production-ready change to building rendering
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2024-12-19 16:20:58 +01:00 |
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3bdf595173
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Change in building rendering to a different texture set
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2024-12-19 13:38:15 +01:00 |
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8b027cf096
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Different approach to resource placement raytracing, several layergen fixes, adjustments to photogen, new logging type.
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2024-12-19 12:16:21 +01:00 |
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b07caba79d
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Made sure generated patches are not bigger than the ortho itself
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2024-12-18 10:37:16 +01:00 |
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5cc9819dba
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Corrections to patch generation code for some features
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2024-12-18 09:57:24 +01:00 |
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70e895692c
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Added resource generator class
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2024-12-17 17:21:55 +01:00 |
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2278fe3b0a
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Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.
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2024-12-17 17:18:05 +01:00 |
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aae81c58e9
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Re-enabled download of elevation, activated proper code in orthographic.py
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2024-12-03 16:23:52 +01:00 |
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c3b9c38b74
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Fixed a critical issue with XML number handling, added missing taxiways for airports
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2024-12-03 09:58:19 +01:00 |
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a58bd71d46
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Adjustment to photogen, added missing textures
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2024-12-02 07:26:25 +01:00 |
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7b7aff4acf
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Made sure that the XML parser gets valid XML as otherwise the check lead to crashes in the code that generates the orthos
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2024-12-01 15:55:34 +01:00 |
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8774e3b6ac
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Final normal map generation modification. Original result without multiplier appears to be best in X-Plane 12.
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2024-12-01 11:46:16 +01:00 |
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8a9dfd05f4
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Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.
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2024-11-30 22:13:58 +01:00 |
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43d00df062
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Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen
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2024-11-29 20:54:18 +01:00 |
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642b42de1e
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Ortho4XP-like approach to generate water masks. I may roll this back if it does not work.
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2024-11-29 17:24:32 +01:00 |
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10d00169fe
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Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.
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2024-11-28 22:28:39 +01:00 |
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2bfcabab0c
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Updated repoinfo to contain version information about Pillow, removed unnecessary call from xp_normalmap.py
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2024-11-17 11:50:53 +01:00 |
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ca02337f23
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Removed comments in some code, updated repoinfo
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2024-11-17 09:11:52 +01:00 |
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9631df0150
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Further adjustment to repoinfo
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2024-11-16 15:46:43 +01:00 |
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