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aae81c58e9
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Re-enabled download of elevation, activated proper code in orthographic.py
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2024-12-03 16:23:52 +01:00 |
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8a9dfd05f4
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Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.
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2024-11-30 22:13:58 +01:00 |
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43d00df062
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Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen
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2024-11-29 20:54:18 +01:00 |
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642b42de1e
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Ortho4XP-like approach to generate water masks. I may roll this back if it does not work.
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2024-11-29 17:24:32 +01:00 |
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10d00169fe
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Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.
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2024-11-28 22:28:39 +01:00 |
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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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509cb359bd
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:22:27 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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