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be750bd53c
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Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.
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2024-10-08 21:20:51 +02:00 |
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10e87db4a0
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Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos.
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2024-10-06 23:16:06 +02:00 |
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10a078b9f1
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Correction to layergen to include streams for inland cutout
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2024-10-05 23:03:41 +02:00 |
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f0820fb175
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Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline.
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2024-10-05 22:47:04 +02:00 |
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b0f4a81aca
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Further fine-tuning to layering and completion generation ahead of release
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2024-10-05 09:45:04 +02:00 |
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08019c5db3
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Changes to layer generation, namely meadow generation to make it more realistic, completion of a tile changed, moved residential layer to be the last one in the generation to combat an issue of houses "floating" in forests
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2024-10-04 22:59:24 +02:00 |
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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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d5c3c5ecad
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Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
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2024-09-28 21:06:40 +02:00 |
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1fba4590c3
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Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
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2024-09-27 11:54:32 +02:00 |
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bb5c1aab23
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Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
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2024-09-26 23:34:38 +02:00 |
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728b4aa9c6
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Corrections in water cut code, amendments for tile completion as code resulted in blank patches in DDS files where there is no water.
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2024-09-25 14:14:33 +02:00 |
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509cb359bd
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:22:27 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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Marcus
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85352308be
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Commit after switch to Linux - no noteworthy change in code
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2024-09-12 22:51:39 +02:00 |
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7326984762
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Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
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2024-09-10 19:38:48 +02:00 |
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a5e850feec
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X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
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2024-09-09 23:14:43 +02:00 |
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bbc924984a
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Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.
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2024-09-07 20:50:39 +02:00 |
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55e58c2fe4
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Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation.
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2024-09-05 22:49:39 +02:00 |
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1ee092dc8e
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Added Licence definition for public release of code. Correction of tree placement.
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2024-09-03 22:42:30 +02:00 |
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e4b8074d09
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Corrected building tree render positions, should they be out of bounds
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2024-09-03 22:16:21 +02:00 |
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a1483fccc3
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Changed path delimiter from "\\" to "/" for cross OS compatibility
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2024-09-03 20:49:35 +02:00 |
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5a9f53ba41
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Adjustment to trees at buildings
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2024-09-03 20:02:08 +02:00 |
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a1391cbc5e
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Added missing building types for tree generation
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2024-09-03 16:06:37 +02:00 |
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09aa3670fb
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Improved building rendering by adding subtle details to make residential areas look more alive.
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2024-09-03 15:57:58 +02:00 |
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7b932854a1
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Added contour lines to buildings, additional tile completions textures.
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2024-09-02 15:15:16 +02:00 |
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66b8fabd8c
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Changes in meadow patches, added building:house in defines.py. Added appropriate textures for houses.
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2024-09-02 11:45:30 +02:00 |
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a4c0291e74
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RC4 - Implemented cross-degree adjacency checks, corrected major issue in tile completion adjacency checks
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2024-09-02 08:03:45 +02:00 |
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d180f75e07
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Made small inland rivers and streams blend much more naturally into the environment.
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2024-09-01 13:53:34 +02:00 |
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adcf86cc70
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RC2 Release - amended stream rendering, corrected street line adding, check for existence of ZL16 tiles so that work can continue at a later stage
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2024-09-01 11:13:11 +02:00 |
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f9597fbb79
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First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation.
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2024-08-31 21:55:14 +02:00 |
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8a4aab200e
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Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic.
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2024-08-29 22:46:49 +02:00 |
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c9eaf6ecb3
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Adjustments to building rendering, adjustments to blur of element renderings, changes to streams, adjustment to residential rendering, tweak to street and highway colors.
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2024-08-28 23:27:55 +02:00 |
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c412a41291
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Corrected residential and forest textures, fixed bug in layergen with river and stream rendering, corrected order for nature reserve and forests in defines.py .
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2024-08-28 14:46:11 +02:00 |
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2aed6ee8a3
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Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated
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2024-08-27 21:55:25 +02:00 |
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f455988334
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Corrected bug in layergen preventing generation of tile completion layer
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2024-08-27 21:24:32 +02:00 |
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e2d5b3dc98
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Initial commit of mostly working codebase.
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2024-08-27 20:59:02 +02:00 |
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