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be750bd53c
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Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.
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2024-10-08 21:20:51 +02:00 |
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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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5d05f376f6
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Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.
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2024-09-29 13:19:52 +02:00 |
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d5c3c5ecad
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Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
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2024-09-28 21:06:40 +02:00 |
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1fba4590c3
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Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
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2024-09-27 11:54:32 +02:00 |
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bb5c1aab23
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Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
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2024-09-26 23:34:38 +02:00 |
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