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c2d4915114
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Another attempt to correct resource placement discoloration
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2024-12-24 09:05:27 +01:00 |
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59cae087a4
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Correction in completion image code
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2024-12-22 18:03:48 +01:00 |
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0b9d8433a6
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Attempt to make the fill of empty space look more realistic, hopefully fixed a contrast issue for some tags
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2024-12-22 12:37:21 +01:00 |
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58f626abe1
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Removed cache clearing at the end of genphoto
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2024-12-21 19:34:25 +01:00 |
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c7f96e7783
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Intricate details for buildings. Adjustments to tree generation. Removed textures to make them available in a separate package.
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2024-12-21 18:18:49 +01:00 |
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3de9058cc6
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Fine-tuned tree generator in photogen
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2024-12-20 21:40:55 +01:00 |
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5f214308c4
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Color averaging for trees being generated in final step, to make them blend better with actual forest color
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2024-12-20 19:30:02 +01:00 |
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eb68996385
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Corrected typo in line 158
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2024-12-20 14:09:34 +01:00 |
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4434ad004c
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Correction in srcstr line for contrast finding
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2024-12-20 14:07:56 +01:00 |
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01e53bdcde
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Contrast values moved into separate file to make sure values only appear once. Appropriate adjustments toward that in layergen. Made sure trees do not get placed in water in photogen.
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2024-12-20 14:05:48 +01:00 |
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b29bc3b0d2
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Production-ready change to building rendering
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2024-12-19 16:20:58 +01:00 |
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3bdf595173
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Change in building rendering to a different texture set
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2024-12-19 13:38:15 +01:00 |
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8b027cf096
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Different approach to resource placement raytracing, several layergen fixes, adjustments to photogen, new logging type.
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2024-12-19 12:16:21 +01:00 |
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b07caba79d
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Made sure generated patches are not bigger than the ortho itself
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2024-12-18 10:37:16 +01:00 |
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5cc9819dba
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Corrections to patch generation code for some features
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2024-12-18 09:57:24 +01:00 |
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70e895692c
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Added resource generator class
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2024-12-17 17:21:55 +01:00 |
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2278fe3b0a
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Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.
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2024-12-17 17:18:05 +01:00 |
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aae81c58e9
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Re-enabled download of elevation, activated proper code in orthographic.py
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2024-12-03 16:23:52 +01:00 |
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c3b9c38b74
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Fixed a critical issue with XML number handling, added missing taxiways for airports
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2024-12-03 09:58:19 +01:00 |
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a58bd71d46
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Adjustment to photogen, added missing textures
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2024-12-02 07:26:25 +01:00 |
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7b7aff4acf
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Made sure that the XML parser gets valid XML as otherwise the check lead to crashes in the code that generates the orthos
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2024-12-01 15:55:34 +01:00 |
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8774e3b6ac
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Final normal map generation modification. Original result without multiplier appears to be best in X-Plane 12.
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2024-12-01 11:46:16 +01:00 |
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8a9dfd05f4
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Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.
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2024-11-30 22:13:58 +01:00 |
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43d00df062
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Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen
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2024-11-29 20:54:18 +01:00 |
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642b42de1e
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Ortho4XP-like approach to generate water masks. I may roll this back if it does not work.
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2024-11-29 17:24:32 +01:00 |
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10d00169fe
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Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.
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2024-11-28 22:28:39 +01:00 |
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2bfcabab0c
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Updated repoinfo to contain version information about Pillow, removed unnecessary call from xp_normalmap.py
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2024-11-17 11:50:53 +01:00 |
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ca02337f23
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Removed comments in some code, updated repoinfo
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2024-11-17 09:11:52 +01:00 |
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9631df0150
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Further adjustment to repoinfo
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2024-11-16 15:46:43 +01:00 |
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2c89e14e78
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Updated repoinfo
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2024-11-16 15:43:19 +01:00 |
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88bcdf4a7a
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Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation
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2024-11-16 15:20:00 +01:00 |
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fc88947768
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Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.
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2024-11-12 20:25:46 +01:00 |
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925f7bee27
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XML handling moved completely into memory for performance. Initial commit of tileprep class in preparation for ortho generation redesign
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2024-11-12 12:44:22 +01:00 |
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9d67334908
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Added landuse:construction as OSM tag and value as it was missing in photo generation
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2024-10-25 17:38:45 +02:00 |
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bd2594221d
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Last minor adjustments and a needed feature for PBF generation (needed for a later stage)
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2024-10-18 21:48:24 +02:00 |
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817d65639d
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Further fine tuning to rendering and layering, added subtle details to different kinds of buildings for more realism
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2024-10-12 21:18:39 +02:00 |
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265197d295
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Corrections to shadow sharpness, made sure shadows of buildings appear below forests
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2024-10-09 21:12:37 +02:00 |
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0cbc59fd61
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Added addendum to license
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2024-10-09 17:25:11 +02:00 |
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be750bd53c
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Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.
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2024-10-08 21:20:51 +02:00 |
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10e87db4a0
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Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos.
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2024-10-06 23:16:06 +02:00 |
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10a078b9f1
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Correction to layergen to include streams for inland cutout
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2024-10-05 23:03:41 +02:00 |
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d4aaa36ca0
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Added small streams to be cut from the image to have X-Plane show it as real water
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2024-10-05 22:54:53 +02:00 |
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f0820fb175
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Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline.
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2024-10-05 22:47:04 +02:00 |
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3b7abe6017
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Further refinements in layer order
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2024-10-05 11:29:24 +02:00 |
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b0f4a81aca
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Further fine-tuning to layering and completion generation ahead of release
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2024-10-05 09:45:04 +02:00 |
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08019c5db3
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Changes to layer generation, namely meadow generation to make it more realistic, completion of a tile changed, moved residential layer to be the last one in the generation to combat an issue of houses "floating" in forests
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2024-10-04 22:59:24 +02:00 |
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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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5d05f376f6
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Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.
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2024-09-29 13:19:52 +02:00 |
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d5c3c5ecad
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Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
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2024-09-28 21:06:40 +02:00 |
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1fba4590c3
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Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
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2024-09-27 11:54:32 +02:00 |
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