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ce631dc9f9
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New mechanism for resource allocation
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2025-01-03 11:07:18 +01:00 |
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f460964722
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Further corrections in resource allocation code
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2024-12-31 16:22:52 +01:00 |
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4ab426308b
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Issue of incorrectly assigned resources appears to be fixed. Complete tile to be tested.
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2024-12-28 19:59:26 +01:00 |
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c2d4915114
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Another attempt to correct resource placement discoloration
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2024-12-24 09:05:27 +01:00 |
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01e53bdcde
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Contrast values moved into separate file to make sure values only appear once. Appropriate adjustments toward that in layergen. Made sure trees do not get placed in water in photogen.
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2024-12-20 14:05:48 +01:00 |
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8b027cf096
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Different approach to resource placement raytracing, several layergen fixes, adjustments to photogen, new logging type.
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2024-12-19 12:16:21 +01:00 |
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2278fe3b0a
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Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.
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2024-12-17 17:18:05 +01:00 |
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fc88947768
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Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.
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2024-11-12 20:25:46 +01:00 |
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925f7bee27
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XML handling moved completely into memory for performance. Initial commit of tileprep class in preparation for ortho generation redesign
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2024-11-12 12:44:22 +01:00 |
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