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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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747dfbdf91
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Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
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2024-09-24 23:20:36 +02:00 |
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Marcus
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2b30e1241f
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Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
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2024-09-13 13:17:36 +02:00 |
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Marcus
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85352308be
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Commit after switch to Linux - no noteworthy change in code
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2024-09-12 22:51:39 +02:00 |
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7326984762
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Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
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2024-09-10 19:38:48 +02:00 |
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a5e850feec
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X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
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2024-09-09 23:14:43 +02:00 |
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bbc924984a
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Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.
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2024-09-07 20:50:39 +02:00 |
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55e58c2fe4
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Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation.
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2024-09-05 22:49:39 +02:00 |
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a1483fccc3
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Changed path delimiter from "\\" to "/" for cross OS compatibility
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2024-09-03 20:49:35 +02:00 |
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09aa3670fb
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Improved building rendering by adding subtle details to make residential areas look more alive.
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2024-09-03 15:57:58 +02:00 |
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dffcc3c53c
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Added more building types
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2024-09-02 15:49:54 +02:00 |
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66b8fabd8c
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Changes in meadow patches, added building:house in defines.py. Added appropriate textures for houses.
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2024-09-02 11:45:30 +02:00 |
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f9597fbb79
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First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation.
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2024-08-31 21:55:14 +02:00 |
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949e305711
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Adjusted forest rendering and other blur factors. Added rooftop textures for building types.
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2024-08-30 23:03:14 +02:00 |
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8a4aab200e
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Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic.
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2024-08-29 22:46:49 +02:00 |
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c9eaf6ecb3
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Adjustments to building rendering, adjustments to blur of element renderings, changes to streams, adjustment to residential rendering, tweak to street and highway colors.
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2024-08-28 23:27:55 +02:00 |
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3566992860
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Implemented mechanism that can continue interrupted work to continue later at some point, or to re-generate an ortho photo. Fixed layering of small rivers/streams
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2024-08-28 21:26:07 +02:00 |
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c412a41291
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Corrected residential and forest textures, fixed bug in layergen with river and stream rendering, corrected order for nature reserve and forests in defines.py .
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2024-08-28 14:46:11 +02:00 |
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2aed6ee8a3
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Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated
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2024-08-27 21:55:25 +02:00 |
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e2d5b3dc98
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Initial commit of mostly working codebase.
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2024-08-27 20:59:02 +02:00 |
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