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db5fb30787
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Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
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2024-10-04 20:41:59 +02:00 |
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5d05f376f6
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Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.
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2024-09-29 13:19:52 +02:00 |
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d5c3c5ecad
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Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
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2024-09-28 21:06:40 +02:00 |
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1fba4590c3
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Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
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2024-09-27 11:54:32 +02:00 |
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bb5c1aab23
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Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
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2024-09-26 23:34:38 +02:00 |
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