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marstr
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orthographic
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Marcus Str.
6bfec00846
Final adjustment to forest and farmland rendering.
2025-02-02 22:50:40 +01:00
doc
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
colorizer.py
Code for Zoom Level 16, and Perlin-map based ortho generation. Not entirely complete, but initial test working correctly. Liners for some elements need corrections.
2025-01-26 21:57:50 +01:00
defines_zl18.py
Code for Zoom Level 16, and Perlin-map based ortho generation. Not entirely complete, but initial test working correctly. Liners for some elements need corrections.
2025-01-26 21:57:50 +01:00
defines.py
Re-enabled normal map generator, but only for water bodies. Likely commit for stable release.
2025-02-01 17:28:35 +01:00
functions.py
Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.
2024-12-17 17:18:05 +01:00
layergen.py
Final adjustment to forest and farmland rendering.
2025-02-02 22:50:40 +01:00
LICENSE
Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
2024-09-13 13:17:36 +02:00
LICENSE-ADDENDUM
Added addendum to license
2024-10-09 17:25:11 +02:00
log.py
Different approach to resource placement raytracing, several layergen fixes, adjustments to photogen, new logging type.
2024-12-19 12:16:21 +01:00
maskgen.py
Change to ZL16, initial Perlin noise class and first steps to have Perlins generated for all tags.
2025-01-20 21:59:27 +01:00
og.py
Re-enabled function to bulk-generate OSM data without rendering tiles (to offer the data packs)
2025-02-02 12:31:14 +01:00
orthographic.py
Re-enabled function to bulk-generate OSM data without rendering tiles (to offer the data packs)
2025-02-02 12:31:14 +01:00
osmxml.py
Re-enabled function to bulk-generate OSM data without rendering tiles (to offer the data packs)
2025-02-02 12:31:14 +01:00
perlin.py
Perlin-noise based renderer fully functional. perlin.py adjusted to produce fully dynamic Perlin noises, per resource. Scenery generated to produce proper ZL16 tiles. Correction for incorrectly rendered water bodies in photogen.py . Removed waterway:stream from rendering as it is no actual geographical feature.
2025-02-01 16:39:41 +01:00
photogen.py
Adjusted forest rendering to make those appear a bit more realistic, while retaining Perlin noise coloring
2025-02-02 20:43:28 +01:00
repoinfo
Updated repoinfo to contain version information about Pillow, removed unnecessary call from xp_normalmap.py
2024-11-17 11:50:53 +01:00
resourcegen.py
Attempt to make the fill of empty space look more realistic, hopefully fixed a contrast issue for some tags
2024-12-22 12:37:21 +01:00
tilegen.py
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
tileinfo.py
Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.
2024-12-17 17:18:05 +01:00
tileprep.py
Transition to image-based contour detection for resource allocation. Allocation of resources not yet implemented with this code. Contour detection requires opencv-python to be present.
2025-01-10 12:59:36 +01:00
xp_normalmap.py
Re-enabled normal map generator, but only for water bodies. Likely commit for stable release.
2025-02-01 17:28:35 +01:00
xp_scenery.py
Switched back to png in normal map string
2025-02-02 10:49:45 +01:00
Description
A ground texture generator using photo realistic resources, for flight simulators.
OSL-3.0
1.4
GiB
Languages
Python
100%