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orthographic
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Marcus Str.
a58bd71d46
Adjustment to photogen, added missing textures
2024-12-02 07:26:25 +01:00
doc
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
textures
Adjustment to photogen, added missing textures
2024-12-02 07:26:25 +01:00
defines.py
Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.
2024-11-28 22:28:39 +01:00
functions.py
Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.
2024-11-12 20:25:46 +01:00
layergen.py
Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.
2024-11-30 22:13:58 +01:00
LICENSE
Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
2024-09-13 13:17:36 +02:00
LICENSE-ADDENDUM
Added addendum to license
2024-10-09 17:25:11 +02:00
log.py
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
maskgen.py
Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation
2024-11-16 15:20:00 +01:00
og.py
Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.
2024-11-28 22:28:39 +01:00
orthographic.py
Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen
2024-11-29 20:54:18 +01:00
osmxml.py
Made sure that the XML parser gets valid XML as otherwise the check lead to crashes in the code that generates the orthos
2024-12-01 15:55:34 +01:00
photogen.py
Adjustment to photogen, added missing textures
2024-12-02 07:26:25 +01:00
repoinfo
Updated repoinfo to contain version information about Pillow, removed unnecessary call from xp_normalmap.py
2024-11-17 11:50:53 +01:00
tilegen.py
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
tileinfo.py
Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
2024-09-27 11:54:32 +02:00
tileprep.py
Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.
2024-11-12 20:25:46 +01:00
xp_normalmap.py
Final normal map generation modification. Original result without multiplier appears to be best in X-Plane 12.
2024-12-01 11:46:16 +01:00
xp_scenery.py
Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.
2024-11-30 22:13:58 +01:00
Description
A ground texture generator using photo realistic resources, for flight simulators.
OSL-3.0
1.4
GiB
Languages
Python
100%