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orthographic
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Marcus Str.
b0f4a81aca
Further fine-tuning to layering and completion generation ahead of release
2024-10-05 09:45:04 +02:00
doc
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
textures
Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
2024-10-04 20:41:59 +02:00
defines.py
Further fine-tuning to layering and completion generation ahead of release
2024-10-05 09:45:04 +02:00
functions.py
Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
2024-09-28 21:06:40 +02:00
layergen.py
Further fine-tuning to layering and completion generation ahead of release
2024-10-05 09:45:04 +02:00
LICENSE
Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
2024-09-13 13:17:36 +02:00
log.py
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
maskgen.py
Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
2024-10-04 20:41:59 +02:00
og.py
Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
2024-09-24 23:20:36 +02:00
orthographic.py
Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
2024-09-26 23:34:38 +02:00
osmxml.py
Corrections in water cut code, amendments for tile completion as code resulted in blank patches in DDS files where there is no water.
2024-09-25 14:14:33 +02:00
photogen.py
Further fine-tuning to layering and completion generation ahead of release
2024-10-05 09:45:04 +02:00
repoinfo
Attempts in correcting normal map rendering (not done yet). Changes in wording of repo description.
2024-09-13 22:37:31 +02:00
tilegen.py
Commit after switch to Linux - no noteworthy change in code
2024-09-12 22:51:39 +02:00
tileinfo.py
Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
2024-09-27 11:54:32 +02:00
xp_normalmap.py
Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.
2024-09-29 13:19:52 +02:00
xp_scenery.py
Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
2024-10-04 20:41:59 +02:00
Description
A ground texture generator using photo realistic resources, for flight simulators.
OSL-3.0
1.4
GiB
Languages
Python
100%