Resource Management
<b>Render data chaos</b> There has been an incident which forced me to reinstall the OS on my development machine - always great fun and a fantastic spare time activity. After I got it all running o...
Continue reading →<b>Render data chaos</b> There has been an incident which forced me to reinstall the OS on my development machine - always great fun and a fantastic spare time activity. After I got it all running o...
Continue reading →I have been told that, to some, the quality of the current renders within X-Plane are too blurry, not really crisp, and it doesn't really look too good. Of course, I was aware of this "limitation" fr...
Continue reading →<b>A bit more makeup</b> Supporters of the project pointed me towards the general appearance and quality of the renders. While, in general, it was agreed upon that the imagery is usable, it lacks a ...
Continue reading →<b>Speed buff of 200%</b> Recently, I have once again thought up ideas how I can further improve the render speed, so that I can produce more tiles in less time. As you can imagine, when dealing wit...
Continue reading →Mountains. A tough challenge, in any 3D environment. In flight simulators like X-Plane, you can use data called DEM - digital elevation model. A raster of points, which contains a grid of heights for...
Continue reading →A short while after I published my project here on Patreon, I also got permission to post about it in the <a href="https://www.reddit.com/r/Xplane/comments/1vfbob2/introducing_orthographic_a_ground_i...
Continue reading →These instructions are the same for every complete tile available for download. <b>X-World / X-World Pro</b> As a very strong recommendation, download and install X-World Europe from simHeaven and ...
Continue reading →This whitepaper is describes the technical aspects of Orthographic and its inner workings, and is mainly intended for potential customers, people with a technical background, and potentially software...
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