]> marstr Code Repo - orthographic/commitdiff
Text-based tile info now split into single files for performance reasons. This seems...
authorMarcus Str <marcus@marstr.online>
Fri, 27 Sep 2024 09:54:32 +0000 (11:54 +0200)
committerMarcus Str <marcus@marstr.online>
Fri, 27 Sep 2024 09:54:32 +0000 (11:54 +0200)
250 files changed:
layergen.py
textures/amenities/parking/brd/b1.png [new file with mode: 0644]
textures/amenities/parking/ptc/b1_p1.png [new file with mode: 0644]
textures/building/area/p1.png [new file with mode: 0644]
textures/building/area/p10.png [new file with mode: 0644]
textures/building/area/p2.png [new file with mode: 0644]
textures/building/area/p3.png [new file with mode: 0644]
textures/building/area/p4.png [new file with mode: 0644]
textures/building/area/p5.png [new file with mode: 0644]
textures/building/area/p6.png [new file with mode: 0644]
textures/building/area/p7.png [new file with mode: 0644]
textures/building/area/p8.png [new file with mode: 0644]
textures/building/area/p9.png [new file with mode: 0644]
textures/landuse/farmland/brd/b1.png [new file with mode: 0644]
textures/landuse/farmland/brd/b10.png [new file with mode: 0644]
textures/landuse/farmland/brd/b11.png [new file with mode: 0644]
textures/landuse/farmland/brd/b12.png [new file with mode: 0644]
textures/landuse/farmland/brd/b13.png [new file with mode: 0644]
textures/landuse/farmland/brd/b14.png [new file with mode: 0644]
textures/landuse/farmland/brd/b15.png [new file with mode: 0644]
textures/landuse/farmland/brd/b16.png [new file with mode: 0644]
textures/landuse/farmland/brd/b2.png [new file with mode: 0644]
textures/landuse/farmland/brd/b3.png [new file with mode: 0644]
textures/landuse/farmland/brd/b4.png [new file with mode: 0644]
textures/landuse/farmland/brd/b5.png [new file with mode: 0644]
textures/landuse/farmland/brd/b6.png [new file with mode: 0644]
textures/landuse/farmland/brd/b7.png [new file with mode: 0644]
textures/landuse/farmland/brd/b8.png [new file with mode: 0644]
textures/landuse/farmland/brd/b9.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b10_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b10_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b11_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b11_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b12_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b12_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b13_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b13_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b14_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b14_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b15_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b15_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b16_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b16_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b3_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b4_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b5_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b5_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b6_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b6_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b7_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b7_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b8_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b8_p2.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b9_p1.png [new file with mode: 0644]
textures/landuse/farmland/ptc/b9_p2.png [new file with mode: 0644]
textures/landuse/forest/_backup/p1.png [new file with mode: 0644]
textures/landuse/forest/_backup/p10.png [new file with mode: 0644]
textures/landuse/forest/_backup/p11.png [new file with mode: 0644]
textures/landuse/forest/_backup/p12.png [new file with mode: 0644]
textures/landuse/forest/_backup/p13.png [new file with mode: 0644]
textures/landuse/forest/_backup/p14.png [new file with mode: 0644]
textures/landuse/forest/_backup/p15.png [new file with mode: 0644]
textures/landuse/forest/_backup/p16.png [new file with mode: 0644]
textures/landuse/forest/_backup/p17.png [new file with mode: 0644]
textures/landuse/forest/_backup/p18.png [new file with mode: 0644]
textures/landuse/forest/_backup/p19.png [new file with mode: 0644]
textures/landuse/forest/_backup/p2.png [new file with mode: 0644]
textures/landuse/forest/_backup/p20.png [new file with mode: 0644]
textures/landuse/forest/_backup/p3.png [new file with mode: 0644]
textures/landuse/forest/_backup/p4.png [new file with mode: 0644]
textures/landuse/forest/_backup/p5.png [new file with mode: 0644]
textures/landuse/forest/_backup/p6.png [new file with mode: 0644]
textures/landuse/forest/_backup/p7.png [new file with mode: 0644]
textures/landuse/forest/_backup/p8.png [new file with mode: 0644]
textures/landuse/forest/_backup/p9.png [new file with mode: 0644]
textures/landuse/forest/brd/b1.png [new file with mode: 0644]
textures/landuse/forest/brd/b10.png [new file with mode: 0644]
textures/landuse/forest/brd/b11.png [new file with mode: 0644]
textures/landuse/forest/brd/b12.png [new file with mode: 0644]
textures/landuse/forest/brd/b13.png [new file with mode: 0644]
textures/landuse/forest/brd/b14.png [new file with mode: 0644]
textures/landuse/forest/brd/b15.png [new file with mode: 0644]
textures/landuse/forest/brd/b2.png [new file with mode: 0644]
textures/landuse/forest/brd/b3.png [new file with mode: 0644]
textures/landuse/forest/brd/b4.png [new file with mode: 0644]
textures/landuse/forest/brd/b5.png [new file with mode: 0644]
textures/landuse/forest/brd/b6.png [new file with mode: 0644]
textures/landuse/forest/brd/b7.png [new file with mode: 0644]
textures/landuse/forest/brd/b8.png [new file with mode: 0644]
textures/landuse/forest/brd/b9.png [new file with mode: 0644]
textures/landuse/forest/ptc/b10_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b11_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b12_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b13_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b13_p2.png [new file with mode: 0644]
textures/landuse/forest/ptc/b14_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b14_p2.png [new file with mode: 0644]
textures/landuse/forest/ptc/b15_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b15_p2.png [new file with mode: 0644]
textures/landuse/forest/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b5_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b6_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b7_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b8_p1.png [new file with mode: 0644]
textures/landuse/forest/ptc/b9_p1.png [new file with mode: 0644]
textures/landuse/grass/brd/b1.png [new file with mode: 0644]
textures/landuse/grass/brd/b2.png [new file with mode: 0644]
textures/landuse/grass/brd/b3.png [new file with mode: 0644]
textures/landuse/grass/brd/b4.png [new file with mode: 0644]
textures/landuse/grass/brd/b5.png [new file with mode: 0644]
textures/landuse/grass/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/grass/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/grass/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/grass/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/grass/ptc/b3_p2.png [new file with mode: 0644]
textures/landuse/grass/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/grass/ptc/b4_p2.png [new file with mode: 0644]
textures/landuse/grass/ptc/b5_p1.png [new file with mode: 0644]
textures/landuse/grass/ptc/b5_p2.png [new file with mode: 0644]
textures/landuse/meadow/brd/b1.png [new file with mode: 0644]
textures/landuse/meadow/brd/b2.png [new file with mode: 0644]
textures/landuse/meadow/brd/b3.png [new file with mode: 0644]
textures/landuse/meadow/brd/b4.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b3_p2.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/meadow/ptc/b4_p2.png [new file with mode: 0644]
textures/landuse/residential-boundary/brd/b1.png [new file with mode: 0644]
textures/landuse/residential-boundary/brd/b2.png [new file with mode: 0644]
textures/landuse/residential-boundary/brd/b3.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/residential-boundary/ptc/b3_p2.png [new file with mode: 0644]
textures/leisure/golf_course/brd/b1.png [new file with mode: 0644]
textures/leisure/golf_course/brd/b2.png [new file with mode: 0644]
textures/leisure/golf_course/ptc/b1_p1.png [new file with mode: 0644]
textures/leisure/golf_course/ptc/b1_p2.png [new file with mode: 0644]
textures/leisure/golf_course/ptc/b2_p1.png [new file with mode: 0644]
textures/leisure/golf_course/ptc/b2_p2.png [new file with mode: 0644]
textures/leisure/green/brd/b1.png [new file with mode: 0644]
textures/leisure/green/ptc/b1_p1.png [new file with mode: 0644]
textures/leisure/green/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b1.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b2.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b3.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b4.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b5.png [new file with mode: 0644]
textures/natural/bare_rock/brd/b6.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b1_p3.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b2_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b2_p3.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b3_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b3_p3.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b4_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b4_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b4_p3.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b5_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b5_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b5_p3.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b6_p1.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b6_p2.png [new file with mode: 0644]
textures/natural/bare_rock/ptc/b6_p3.png [new file with mode: 0644]
textures/natural/beach/brd/b1.png [new file with mode: 0644]
textures/natural/beach/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/beach/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/desert/brd/b1.png [new file with mode: 0644]
textures/natural/desert/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/desert/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/heath/brd/b1.png [new file with mode: 0644]
textures/natural/heath/brd/b2.png [new file with mode: 0644]
textures/natural/heath/brd/b3.png [new file with mode: 0644]
textures/natural/heath/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/heath/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/heath/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/heath/ptc/b2_p2.png [new file with mode: 0644]
textures/natural/heath/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/heath/ptc/b3_p2.png [new file with mode: 0644]
textures/natural/sand/brd/b1.png [new file with mode: 0644]
textures/natural/sand/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/sand/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/scree/brd/b1.png [new file with mode: 0644]
textures/natural/scree/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/scrub/brd/b1.png [new file with mode: 0644]
textures/natural/scrub/brd/b2.png [new file with mode: 0644]
textures/natural/scrub/brd/b3.png [new file with mode: 0644]
textures/natural/scrub/brd/b4.png [new file with mode: 0644]
textures/natural/scrub/brd/b5.png [new file with mode: 0644]
textures/natural/scrub/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/scrub/ptc/b1_p2.png [new file with mode: 0644]
textures/natural/scrub/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/scrub/ptc/b2_p2.png [new file with mode: 0644]
textures/natural/scrub/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/scrub/ptc/b3_p2.png [new file with mode: 0644]
textures/natural/scrub/ptc/b4_p1.png [new file with mode: 0644]
textures/natural/scrub/ptc/b4_p2.png [new file with mode: 0644]
textures/natural/scrub/ptc/b5_p1.png [new file with mode: 0644]
textures/natural/scrub/ptc/b5_p2.png [new file with mode: 0644]
textures/natural/water/brd/b1.png [new file with mode: 0644]
textures/natural/water/brd/b2.png [new file with mode: 0644]
textures/natural/water/brd/b3.png [new file with mode: 0644]
textures/natural/water/brd/b4.png [new file with mode: 0644]
textures/natural/water/brd/b5.png [new file with mode: 0644]
textures/natural/water/normal_template.png [new file with mode: 0644]
textures/natural/water/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/water/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/water/ptc/b2_p2.png [new file with mode: 0644]
textures/natural/water/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/water/ptc/b3_p2.png [new file with mode: 0644]
textures/natural/water/ptc/b4_p1.png [new file with mode: 0644]
textures/natural/water/ptc/b4_p2.png [new file with mode: 0644]
textures/natural/water/ptc/b5_p1.png [new file with mode: 0644]
textures/natural/water/ptc/b5_p2.png [new file with mode: 0644]
textures/natural/wetland/brd/b1.png [new file with mode: 0644]
textures/natural/wetland/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/wetland/ptc/b1_p2.png [new file with mode: 0644]
textures/tile/completion/p1.png [new file with mode: 0644]
textures/tile/completion/p10.png [new file with mode: 0644]
textures/tile/completion/p11.png [new file with mode: 0644]
textures/tile/completion/p12.png [new file with mode: 0644]
textures/tile/completion/p13.png [new file with mode: 0644]
textures/tile/completion/p2.png [new file with mode: 0644]
textures/tile/completion/p3.png [new file with mode: 0644]
textures/tile/completion/p4.png [new file with mode: 0644]
textures/tile/completion/p5.png [new file with mode: 0644]
textures/tile/completion/p6.png [new file with mode: 0644]
textures/tile/completion/p7.png [new file with mode: 0644]
textures/tile/completion/p8.png [new file with mode: 0644]
textures/tile/completion/p9.png [new file with mode: 0644]
tiledb.py [deleted file]
tileinfo.py

index dd59d2c3e3e405c7190f8cc7987811e947900ec2..b47d29dec98d34dd7a56590e4a35f15b82f0dac0 100644 (file)
@@ -63,7 +63,7 @@ class mstr_layergen:
 \r
     # Tile info object\r
     def open_tile_info(self):\r
-        self._tileinfo = mstr_tileinfo(self._latitude, self._longitude, self._latlngfld)\r
+        self._tileinfo = mstr_tileinfo(self._latitude, self._longitude, self._lat_number, self._lng_number, self._latlngfld)\r
 \r
     # This generates a "border" image, for example farmland usually has a small space of grass\r
     # before the actual crop of farm field itself. This generates this "border" layer,\r
@@ -123,7 +123,6 @@ class mstr_layergen:
         mstr_msg("layergen", "Layer to be generated: " + str(self._latitude) + "-" + str(self._lat_number) + ":" + str(self._longitude) + "-" + str(self._lng_number) + " -- tag: " + self._tag + " - value: " + self._value )\r
 \r
         # Before we generate the layer, let's check for airports in this chunk\r
-        """\r
         mstr_msg("layergen", "Checking for airport/s with ICAO code")\r
         osmxml = mstr_osmxml(0,0)\r
         icao = osmxml.find_icao_codes(mstr_datafolder + "_cache/tile.xml")\r
@@ -132,14 +131,13 @@ class mstr_layergen:
         rw_surface = ""\r
         # If we find an airport, make a note ...\r
         if len(icao) >= 1:\r
-            for i in icao:\r
+            #for i in icao:\r
                 # ... but only, if this airport is not already noted\r
-                iccheck = self._tiledb.perform_query("SELECT * FROM airports WHERE icao='" + i +"';")\r
-                if len(iccheck) == 0:\r
-                    self._tiledb.insert_icao(i, self._lat_number, self._lng_number, self._latitude, self._longitude)\r
-                    mstr_msg("layergen", "Airport/s noted in data file")\r
+                #iccheck = self._tiledb.perform_query("SELECT * FROM airports WHERE icao='" + i +"';")\r
+                #if len(iccheck) == 0:\r
+                    #self._tiledb.insert_icao(i, self._lat_number, self._lng_number, self._latitude, self._longitude)\r
+                #    mstr_msg("layergen", "Airport/s noted in data file")\r
             rw_surface = osmxml.find_runway_surface(mstr_datafolder + "_cache/tile.xml")\r
-        """\r
 \r
         # The image for the layer itself\r
         layer = Image.new("RGBA", (self._imgsize, self._imgsize))\r
@@ -404,7 +402,7 @@ class mstr_layergen:
 \r
             # Here we need to do some magic to make some features look more natural\r
             if (self._tag == "landuse" and self._value == "meadow") or (self._tag == "natural" and self._value == "grassland") or (self._tag == "natural" and self._value == "heath"):\r
-                amt = randrange(1,5)\r
+                amt = randrange(1,16)\r
                 for i in range(1, amt+1):\r
                     ptc = randrange(1, 14)\r
                     img = Image.open(mstr_datafolder + "textures/tile/completion/p" + str(ptc)+".png")\r
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--- a/tiledb.py
+++ /dev/null
@@ -1,148 +0,0 @@
-\r
-# -------------------------------------------------------------------\r
-# ORTHOGRAPHIC\r
-# Your personal aerial satellite. Always on. At any altitude.*\r
-# Developed by MarStrMind\r
-# License: Open Software License 3.0\r
-# Up to date version always on marstr.online\r
-# -------------------------------------------------------------------\r
-# tiledb.py\r
-# Manages information concerning the information for a particular\r
-# tile, particularly its consisting smaller subtiles. Used for\r
-# consistent layer generation.\r
-# -------------------------------------------------------------------\r
-\r
-import sqlite3\r
-from defines import *\r
-from functions import *\r
-from log import *\r
-\r
-class mstr_tiledb:\r
-    def __init__(self, lat, lng, latlngfld):\r
-        # Note coords\r
-        self._latitude  = lat\r
-        self._longitude = lng\r
-        self._latlngfld = latlngfld\r
-\r
-        # The db file will be created, should it not exist\r
-        self._conn = sqlite3.connect(mstr_datafolder + "z_orthographic/data/" + latlngfld + "/data.db")\r
-        self._crs = self._conn.cursor()\r
-        #mstr_msg("tiledb", "Database object initiated")\r
-\r
-\r
-    # Opens a database file - used by maskgen\r
-    def openDB(self, dbfile):\r
-        self._conn = sqlite3.connect(dbfile + ".db")\r
-        self._crs = self._conn.cursor()\r
-\r
-\r
-    # Creates tables for this particular degree of lat/lng\r
-    def create_tables(self):\r
-        self._conn.execute("CREATE TABLE IF NOT EXISTS tiledata (tile_v INTEGER, tile_h INTEGER, tag TEXT, value TEXT, source INTEGER, adjacent TEXT);")\r
-        self._conn.execute("CREATE TABLE IF NOT EXISTS airports (icao TEXT, tile_v INTEGER, tile_h INTEGER, latitude REAL, longitude REAL);")\r
-        self._conn.execute("CREATE TABLE IF NOT EXISTS completion (tile_v INTEGER, tile_h INTEGER, tag TEXT, value TEXT, source INTEGER, adjacent TEXT);")\r
-\r
-    \r
-    # Insert data into their segments\r
-    def insert_info(self, tv, th, tag, value, src, adj):\r
-        self._conn.execute("INSERT INTO tiledata VALUES ( "+ str(tv) +", "+ str(th)+", '"+ tag +"', '"+ value +"', '"+ str(src) +"', '"+adj+"' );")\r
-    \r
-    # Insert data into the completion data\r
-    def insert_completion_info(self, tv, th, tag, value, src, adj):\r
-        self._conn.execute("INSERT INTO completion VALUES ( "+ str(tv) +", "+ str(th)+", '"+ tag +"', '"+ value +"', '"+ str(src) +"', '"+adj+"' );")\r
-\r
-    # Insert an airport with ICAO code\r
-    def insert_icao(self, icao, tv, th, lat, lng):\r
-        self._conn.execute("INSERT INTO airports VALUES ('"+icao+"', "+str(tv)+", "+str(th)+", "+str(lat)+", "+str(lng)+");")\r
-\r
-    # Commit a query or a number of queries\r
-    def commit_query(self):\r
-        self._conn.commit()\r
-\r
-\r
-    # Retrieve the adjacency string for normal tile generation\r
-    def get_adjacency_for_source(self, v, h, tag, value):\r
-        r = self._crs.execute("SELECT * FROM tiledata where tile_v="+str(v)+" and tile_h="+str(h)+" and tag='"+tag+"' and value='"+value+"';")\r
-        rws = r.fetchall()\r
-        return rws\r
-    \r
-    # Retrieve the adjacency info for completion of a tile\r
-    def get_adjacency_for_completion(self, v, h):\r
-        r = self._crs.execute("SELECT * FROM completion where tile_v="+str(v)+" and tile_h="+str(h)+";")\r
-        rws = r.fetchall()\r
-        return rws\r
-    \r
-    # These calls are a bit more complex. We also need to know adjacency info when we are directly\r
-    # next to another latitude or longitude. We want seamless generation in those situations too.\r
-    def get_adjacency_for_source_in_lat_lng(self, lat, lng, v, h, tag, value):\r
-        # The rows to return\r
-        rws = []\r
-\r
-        # For this we need to tap into the database of the tile, should there be one.\r
-        dbn = mstr_datafolder + "Tiles/" + str(lat) + "_" + str(lng) + "/data.db"\r
-        if os.path.isfile(dbn):\r
-            tileconn = sqlite3.connect(dbn)\r
-            tilecrsr = tileconn.cursor()\r
-            r = tilecrsr.execute("SELECT * from tiledata WHERE tile_v="+str(v)+" AND tile_h="+str(h)+" AND tag='"+tag+"' AND value='"+value+"';")\r
-            rws = r.fetchall()\r
-            tileconn.close()\r
-\r
-        return rws\r
-    \r
-    # These calls are a bit more complex. We also need to know adjacency info when we are directly\r
-    # next to another latitude or longitude. We want seamless generation in those situations too.\r
-    def get_adjacency_for_completion_in_lat_lng(self, lat, lng, v, h):\r
-        # The rows to return\r
-        rws = []\r
-\r
-        # For this we need to tap into the database of the tile, should there be one.\r
-        dbn = mstr_datafolder + "Tiles/" + str(lat) + "_" + str(lng) + "/data.db"\r
-        if os.path.isfile(dbn):\r
-            tileconn = sqlite3.connect(dbn)\r
-            tilecrsr = tileconn.cursor()\r
-            r = tilecrsr.execute("SELECT * from completion WHERE tile_v="+str(v)+" AND tile_h="+str(h)+";")\r
-            rws = r.fetchall()\r
-            tileconn.close()\r
-\r
-        return rws\r
-    \r
-    # Acquire the highest latitude and longitude tile number of a neighbouring tile\r
-    def get_highest_latlong_from_tile(self, lat, lng):\r
-        latlng = [-1, -1]\r
-        # For this we need to tap into the database of the tile, should there be one.\r
-        dbn = mstr_datafolder + "Tiles/" + str(lat) + "_" + str(lng) + "/data.db"\r
-        if os.path.isfile(dbn):\r
-            tileconn = sqlite3.connect(dbn)\r
-            tilecrsr = tileconn.cursor()\r
-            lt = tilecrsr.execute("SELECT * FROM tiledata ORDER BY tile_v DESC")\r
-            rws = lt.fetchall()\r
-            lat = rws[0][0]\r
-            ln = tilecrsr.execute("SELECT * FROM tiledata ORDER BY tile_h DESC")\r
-            rws = ln.fetchall()\r
-            lng = rws[0][1]\r
-            latlng[0] = lat\r
-            latlng[1] = lng\r
-            tileconn.close()\r
-        \r
-        return latlng\r
-\r
-\r
-    # Get all tiles with detected airports (ICAO codes)\r
-    def get_tiles_with_airports(self):\r
-        r = self._crs.execute("SELECT * FROM airports")\r
-        rws = r.fetchall\r
-        return rws\r
-\r
-\r
-    # Perform a custom query and retrieve results\r
-    def perform_query(self, qry):\r
-        r = self._crs.execute(qry)\r
-        rws = r.fetchall()\r
-        return rws\r
-\r
-\r
-    # Close DB\r
-    def close_db(self):\r
-        mstr_msg("tiledb", "Closing database connection")\r
-        self._conn.close()\r
-\r
index 9ddab58a50a259381cccbdc80a196a21782ffad7..18a13e8cb2c130f0aee83f4fe8370e91c30fd1ed 100644 (file)
@@ -19,11 +19,14 @@ from log import *
 
 class mstr_tileinfo:
 
-    def __init__(self, lat, lng, latlngfld):
+    def __init__(self, lat, lng, latnum, lngnum, latlngfld):
         self._lat = lat
         self._lng = lng
+        self._latnum = latnum
+        self._lngnum = lngnum
         self._latlngfld = latlngfld
-        self._adjfile = mstr_datafolder + "z_orthographic/data/" + self._latlngfld + "/adjinfo"
+        self._adjfile = mstr_datafolder + "z_orthographic/data/" + self._latlngfld + "/" + str(self._latnum) + "_" + str(self._lngnum)
+        #self._adjfile = mstr_datafolder + "z_orthographic/data/" + self._latlngfld + "/adjinfo"
         self._cplfile = mstr_datafolder + "z_orthographic/data/" + self._latlngfld + "/cplinfo"
         self.createDataFile()
         self.createCompletionFile()
@@ -68,17 +71,19 @@ class mstr_tileinfo:
     def get_adjacency_for_tag_and_value(self, tv, th, tag, value):
         adj = []
         fnlines = []
-        with open(self._adjfile) as textfile:
-            fnlines = textfile.readlines()
+        fn = mstr_datafolder + "z_orthographic/data/" + self._latlngfld + "/" + str(tv) + "_" + str(th)
+        if os.path.isfile(fn) == True: # It is possible that the requested file does not yet exist
+            with open(fn) as textfile:
+                fnlines = textfile.readlines()
 
-        for ln in fnlines:
-            l = ln.split(" ")
-            if int(l[0]) == tv and int(l[1]) == th:
-                if l[2] == tag and l[3] == value:
-                    l[5] = l[5].replace("\n", "")
-                    adj.append(int(l[4]))
-                    adj.append(l[5])
-                    break
+            for ln in fnlines:
+                l = ln.split(" ")
+                if int(l[0]) == tv and int(l[1]) == th:
+                    if l[2] == tag and l[3] == value:
+                        l[5] = l[5].replace("\n", "")
+                        adj.append(int(l[4]))
+                        adj.append(l[5])
+                        break
 
         return adj
 
@@ -86,7 +91,7 @@ class mstr_tileinfo:
     def get_adjacency_for_tag_and_value_in_lat_lng(self, lat, lng, tag, value, tv, th, brd):
         latlngfld = self.latlng_folder([lat, lng])
         adj = []
-        fn = mstr_datafolder + "z_orthographic/data/" + latlngfld + "/adjinfo"
+        fn = mstr_datafolder + "z_orthographic/data/" + latlngfld + "/" + str(tv) + "_" + str(th)
         if os.path.isfile(fn) == True:
             fnlines = []
             with open(fn) as textfile: