]> marstr Code Repo - orthographic/commitdiff
Massive changes to building generation, adjustments to area generation, changes to...
authorMarcus Str. <marcus@marstr.online>
Fri, 4 Oct 2024 18:41:59 +0000 (20:41 +0200)
committerMarcus Str. <marcus@marstr.online>
Fri, 4 Oct 2024 18:41:59 +0000 (20:41 +0200)
285 files changed:
defines.py
layergen.py
maskgen.py
photogen.py
textures/amenity/parking/brd/b1.png [new file with mode: 0644]
textures/amenity/parking/ptc/b1_p1.png [new file with mode: 0644]
textures/amenity/school/brd/b1.png [new file with mode: 0644]
textures/amenity/school/ptc/b1_p1.png [new file with mode: 0644]
textures/barrier/hedge/brd/b1.png [new file with mode: 0644]
textures/barrier/hedge/brd/b2.png [new file with mode: 0644]
textures/barrier/hedge/brd/b3.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b1_p1.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b1_p2.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b2_p1.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b2_p2.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b3_p1.png [new file with mode: 0644]
textures/barrier/hedge/ptc/b3_p2.png [new file with mode: 0644]
textures/building/area/p1.png
textures/building/area/p10.png
textures/building/area/p2.png
textures/building/area/p3.png
textures/building/area/p4.png
textures/building/area/p5.png
textures/building/area/p6.png
textures/building/area/p7.png
textures/building/area/p8.png
textures/building/area/p9.png
textures/landuse/farmyard/brd/b1.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b10.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b11.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b12.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b13.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b14.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b15.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b16.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b2.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b3.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b4.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b5.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b6.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b7.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b8.png [new file with mode: 0644]
textures/landuse/farmyard/brd/b9.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b10_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b10_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b11_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b11_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b12_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b12_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b13_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b13_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b14_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b14_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b15_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b15_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b16_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b16_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b3_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b4_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b5_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b5_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b6_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b6_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b7_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b7_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b8_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b8_p2.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b9_p1.png [new file with mode: 0644]
textures/landuse/farmyard/ptc/b9_p2.png [new file with mode: 0644]
textures/landuse/orchard/brd/b1.png [new file with mode: 0644]
textures/landuse/orchard/brd/b2.png [new file with mode: 0644]
textures/landuse/orchard/brd/b3.png [new file with mode: 0644]
textures/landuse/orchard/brd/b4.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b3_p2.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b4_p1.png [new file with mode: 0644]
textures/landuse/orchard/ptc/b4_p2.png [new file with mode: 0644]
textures/landuse/residential/brd/b1.png [new file with mode: 0644]
textures/landuse/residential/brd/b2.png [new file with mode: 0644]
textures/landuse/residential/brd/b3.png [new file with mode: 0644]
textures/landuse/residential/ptc/b1_p1.png [new file with mode: 0644]
textures/landuse/residential/ptc/b1_p2.png [new file with mode: 0644]
textures/landuse/residential/ptc/b2_p1.png [new file with mode: 0644]
textures/landuse/residential/ptc/b2_p2.png [new file with mode: 0644]
textures/landuse/residential/ptc/b3_p1.png [new file with mode: 0644]
textures/landuse/residential/ptc/b3_p2.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p10.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p11.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p12.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p13.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p14.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p15.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p16.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p17.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p18.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p19.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p2.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p20.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p3.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p4.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p5.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p6.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p7.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p8.png [new file with mode: 0644]
textures/leisure/nature_reserve/_backup/p9.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b1.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b10.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b11.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b12.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b13.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b14.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b15.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b2.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b3.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b4.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b5.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b6.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b7.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b8.png [new file with mode: 0644]
textures/leisure/nature_reserve/brd/b9.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b10_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b11_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b12_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b13_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b13_p2.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b14_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b14_p2.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b15_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b15_p2.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b1_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b2_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b3_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b4_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b5_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b6_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b7_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b8_p1.png [new file with mode: 0644]
textures/leisure/nature_reserve/ptc/b9_p1.png [new file with mode: 0644]
textures/natural/grassland/brd/b1.png [new file with mode: 0644]
textures/natural/grassland/brd/b2.png [new file with mode: 0644]
textures/natural/grassland/brd/b3.png [new file with mode: 0644]
textures/natural/grassland/brd/b4.png [new file with mode: 0644]
textures/natural/grassland/brd/b5.png [new file with mode: 0644]
textures/natural/grassland/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/grassland/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/grassland/ptc/b2_p2.png [new file with mode: 0644]
textures/natural/grassland/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/grassland/ptc/b3_p2.png [new file with mode: 0644]
textures/natural/grassland/ptc/b4_p1.png [new file with mode: 0644]
textures/natural/grassland/ptc/b4_p2.png [new file with mode: 0644]
textures/natural/grassland/ptc/b5_p1.png [new file with mode: 0644]
textures/natural/grassland/ptc/b5_p2.png [new file with mode: 0644]
textures/natural/wood/_backup/p1.png [new file with mode: 0644]
textures/natural/wood/_backup/p10.png [new file with mode: 0644]
textures/natural/wood/_backup/p11.png [new file with mode: 0644]
textures/natural/wood/_backup/p12.png [new file with mode: 0644]
textures/natural/wood/_backup/p13.png [new file with mode: 0644]
textures/natural/wood/_backup/p14.png [new file with mode: 0644]
textures/natural/wood/_backup/p15.png [new file with mode: 0644]
textures/natural/wood/_backup/p16.png [new file with mode: 0644]
textures/natural/wood/_backup/p17.png [new file with mode: 0644]
textures/natural/wood/_backup/p18.png [new file with mode: 0644]
textures/natural/wood/_backup/p19.png [new file with mode: 0644]
textures/natural/wood/_backup/p2.png [new file with mode: 0644]
textures/natural/wood/_backup/p20.png [new file with mode: 0644]
textures/natural/wood/_backup/p3.png [new file with mode: 0644]
textures/natural/wood/_backup/p4.png [new file with mode: 0644]
textures/natural/wood/_backup/p5.png [new file with mode: 0644]
textures/natural/wood/_backup/p6.png [new file with mode: 0644]
textures/natural/wood/_backup/p7.png [new file with mode: 0644]
textures/natural/wood/_backup/p8.png [new file with mode: 0644]
textures/natural/wood/_backup/p9.png [new file with mode: 0644]
textures/natural/wood/brd/b1.png [new file with mode: 0644]
textures/natural/wood/brd/b10.png [new file with mode: 0644]
textures/natural/wood/brd/b11.png [new file with mode: 0644]
textures/natural/wood/brd/b12.png [new file with mode: 0644]
textures/natural/wood/brd/b13.png [new file with mode: 0644]
textures/natural/wood/brd/b14.png [new file with mode: 0644]
textures/natural/wood/brd/b15.png [new file with mode: 0644]
textures/natural/wood/brd/b2.png [new file with mode: 0644]
textures/natural/wood/brd/b3.png [new file with mode: 0644]
textures/natural/wood/brd/b4.png [new file with mode: 0644]
textures/natural/wood/brd/b5.png [new file with mode: 0644]
textures/natural/wood/brd/b6.png [new file with mode: 0644]
textures/natural/wood/brd/b7.png [new file with mode: 0644]
textures/natural/wood/brd/b8.png [new file with mode: 0644]
textures/natural/wood/brd/b9.png [new file with mode: 0644]
textures/natural/wood/ptc/b10_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b11_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b12_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b13_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b13_p2.png [new file with mode: 0644]
textures/natural/wood/ptc/b14_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b14_p2.png [new file with mode: 0644]
textures/natural/wood/ptc/b15_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b15_p2.png [new file with mode: 0644]
textures/natural/wood/ptc/b1_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b2_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b3_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b4_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b5_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b6_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b7_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b8_p1.png [new file with mode: 0644]
textures/natural/wood/ptc/b9_p1.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p1.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p10.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p11.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p12.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p13.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p2.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p3.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p4.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p5.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p6.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p7.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p8.png [new file with mode: 0644]
textures/tile/completion (copy 1)/p9.png [new file with mode: 0644]
textures/tile/completion/p1.png
textures/tile/completion/p10.png
textures/tile/completion/p11.png
textures/tile/completion/p12.png
textures/tile/completion/p13.png
textures/tile/completion/p2.png
textures/tile/completion/p3.png
textures/tile/completion/p4.png
textures/tile/completion/p5.png
textures/tile/completion/p6.png
textures/tile/completion/p7.png
textures/tile/completion/p8.png
textures/tile/completion/p9.png
textures/water/lake/brd/b1.png [new file with mode: 0644]
textures/water/lake/brd/b2.png [new file with mode: 0644]
textures/water/lake/brd/b3.png [new file with mode: 0644]
textures/water/lake/brd/b4.png [new file with mode: 0644]
textures/water/lake/brd/b5.png [new file with mode: 0644]
textures/water/lake/ptc/b1_p1.png [new file with mode: 0644]
textures/water/lake/ptc/b2_p1.png [new file with mode: 0644]
textures/water/lake/ptc/b2_p2.png [new file with mode: 0644]
textures/water/lake/ptc/b3_p1.png [new file with mode: 0644]
textures/water/lake/ptc/b3_p2.png [new file with mode: 0644]
textures/water/lake/ptc/b4_p1.png [new file with mode: 0644]
textures/water/lake/ptc/b4_p2.png [new file with mode: 0644]
textures/water/lake/ptc/b5_p1.png [new file with mode: 0644]
textures/water/lake/ptc/b5_p2.png [new file with mode: 0644]
textures/water/pond/brd/b1.png [new file with mode: 0644]
textures/water/pond/brd/b2.png [new file with mode: 0644]
textures/water/pond/brd/b3.png [new file with mode: 0644]
textures/water/pond/brd/b4.png [new file with mode: 0644]
textures/water/pond/brd/b5.png [new file with mode: 0644]
textures/water/pond/ptc/b1_p1.png [new file with mode: 0644]
textures/water/pond/ptc/b2_p1.png [new file with mode: 0644]
textures/water/pond/ptc/b2_p2.png [new file with mode: 0644]
textures/water/pond/ptc/b3_p1.png [new file with mode: 0644]
textures/water/pond/ptc/b3_p2.png [new file with mode: 0644]
textures/water/pond/ptc/b4_p1.png [new file with mode: 0644]
textures/water/pond/ptc/b4_p2.png [new file with mode: 0644]
textures/water/pond/ptc/b5_p1.png [new file with mode: 0644]
textures/water/pond/ptc/b5_p2.png [new file with mode: 0644]
textures/water/river/brd/b1.png [new file with mode: 0644]
textures/water/river/brd/b2.png [new file with mode: 0644]
textures/water/river/brd/b3.png [new file with mode: 0644]
textures/water/river/brd/b4.png [new file with mode: 0644]
textures/water/river/brd/b5.png [new file with mode: 0644]
textures/water/river/ptc/b1_p1.png [new file with mode: 0644]
textures/water/river/ptc/b2_p1.png [new file with mode: 0644]
textures/water/river/ptc/b2_p2.png [new file with mode: 0644]
textures/water/river/ptc/b3_p1.png [new file with mode: 0644]
textures/water/river/ptc/b3_p2.png [new file with mode: 0644]
textures/water/river/ptc/b4_p1.png [new file with mode: 0644]
textures/water/river/ptc/b4_p2.png [new file with mode: 0644]
textures/water/river/ptc/b5_p1.png [new file with mode: 0644]
textures/water/river/ptc/b5_p2.png [new file with mode: 0644]
xp_scenery.py

index cbf8db3deda34ddffc6d9d5f40762f0726a072b5..9aee7fce2e2c0cccfa9d2712670243323579212d 100644 (file)
@@ -53,12 +53,14 @@ mstr_show_log = True
 # We will simply things to achieve good-looking results.\r
 # You can, however, disable the shadow rendering layer here.\r
 mstr_shadow_enabled  = True\r
-mstr_shadow_strength = 0.85\r
-mstr_shadow_shift    = 24\r
+mstr_shadow_strength = 0.65\r
+mstr_shadow_shift    = 15\r
 # The tags that cast shadows\r
 mstr_shadow_casters = [\r
     ("landuse", "forest"),\r
     ("leisure", "nature_reserve"),\r
+    ("natural", "wood"),\r
+    ("natural", "tree_row"),\r
     ("building", "semidetached_house"),\r
     ("building", "apartments"),\r
     ("building", "garage"),\r
@@ -138,6 +140,7 @@ mstr_ortho_layers = [
     ("leisure", "garden", "leisure", "green"),\r
     ("leisure", "sports_centre", "leisure", "green"),\r
     ("leisure", "pitch", "leisure", "green"),\r
+    ("leisure", "playground", "leisure", "green"),\r
     ("landuse", "farmland", "landuse", "farmland"),\r
     ("landuse", "farmyard", "landuse", "farmland"),\r
     ("landuse", "military", "landuse", "residential-boundary"),\r
@@ -154,6 +157,8 @@ mstr_ortho_layers = [
     ("waterway", "stream", 10),\r
     ("leisure", "nature_reserve", "landuse", "forest"),\r
     ("landuse", "forest", "landuse", "forest"),\r
+    ("natural", "wood", "natural", "wood"),\r
+    ("natural", "tree_row", 22),\r
     ("natural", "wetland", "natural", "wetland"),\r
     ("natural", "scrub", "natural", "scrub"),\r
     ("natural", "heath", "natural", "heath"),\r
@@ -166,7 +171,9 @@ mstr_ortho_layers = [
     ("water", "lake", "natural", "water"),\r
     ("water", "pond", "natural", "water"),\r
     ("water", "river", "natural", "water"),\r
-    ("amenity", "parking", "amenities", "parking"),\r
+    ("leisure", "swimming_pool", "natural", "water"),\r
+    ("amenity", "parking", "amenity", "parking"),\r
+    ("amenity", "school", "amenity", "school"),\r
     ("highway", "pedestrian", 4),\r
     # Z-Order 4\r
     ("highway", "motorway", 32),\r
@@ -189,6 +196,9 @@ mstr_ortho_layers = [
     ("building", "terrace", "building", "industrial"),\r
     ("building", "hangar", "building", "industrial"),\r
     ("building", "school", "building", "common"),\r
+       ("building", "kindergarten", "building", "kindergarten"),\r
+       ("building", "public", "building", "public"),\r
+       ("building", "commercial", "building", "commercial"),\r
     ("building", "yes", "building", "common"),\r
     ("place", "sea", "natural", "sea"),\r
     ("place", "ocean", "natural", "sea")\r
@@ -198,33 +208,36 @@ mstr_ortho_layers = [
 # Blur values for the single masks of the ortho layers\r
 mstr_mask_blur = [\r
     # Z-Order 0\r
-    ("landuse", "residential", 30),\r
-    ("boundary", "administrative", 30),\r
+    ("landuse", "residential", 20),\r
+    ("boundary", "administrative", 20),\r
     # Z-Order 1\r
-    ("landuse", "grass", 30),\r
-    ("landuse", "cemetery", 30),\r
-    ("landuse", "greenfield", 30),\r
-    ("landuse", "orchard", 30),\r
-    ("landuse", "meadow", 30),\r
-    ("barrier", "hedge", 5),\r
+    ("landuse", "grass", 12),\r
+    ("landuse", "cemetery", 12),\r
+    ("landuse", "greenfield", 12),\r
+    ("landuse", "orchard", 12),\r
+    ("landuse", "meadow", 12),\r
+    ("barrier", "hedge", 1),\r
     ("landuse", "recreation_ground", 20),\r
-    ("landuse", "vineyard", 30),\r
-    ("natural", "grassland", 30),\r
+    ("landuse", "vineyard", 12),\r
+    ("natural", "grassland", 12),\r
     ("natural", "wetland", 30),\r
-    ("natural", "scrub", 20),\r
-    ("natural", "heath", 20),\r
-    ("leisure", "park", 30),\r
+    ("natural", "scrub", 15),\r
+    ("natural", "heath", 15),\r
+    ("leisure", "park", 15),\r
     ("leisure", "golf_course", 25),\r
-    ("leisure", "dog_park", 35),\r
+    ("leisure", "dog_park", 15),\r
     ("leisure", "garden", 20),\r
     ("leisure", "sports_centre", 5),\r
     ("leisure", "pitch", 2),\r
+    ("leisure", "playground", 2),\r
     ("landuse", "farmland", 10),\r
     ("landuse", "farmyard", 10),\r
     # Z-Order 2\r
-    ("landuse", "forest", 20),\r
-    ("leisure", "nature_reserve", 20),\r
-    ("landuse", "military", 30),\r
+    ("landuse", "forest", 8),\r
+    ("leisure", "nature_reserve", 8),\r
+    ("natural", "wood", 8),\r
+    ("natural", "tree_row", 8),\r
+    ("landuse", "military", 15),\r
     # Z-Order 3\r
     ("natural", "bare_rock", 25),\r
     ("natural", "water", 4),\r
@@ -233,26 +246,28 @@ mstr_mask_blur = [
     ("water", "lake", 10),\r
     ("water", "pond", 10),\r
     ("water", "river", 10),\r
+    ("leisure", "swimming_pool", 10),\r
     ("waterway", "river", 10),\r
     ("waterway", "stream", 10),\r
-    ("amenity", "parking", 3),\r
+    ("amenity", "parking", 1),\r
+    ("amenity", "school", 1),\r
     ("highway", "pedestrian", 12),\r
     # Z-Order 4\r
-    ("highway", "motorway", 5),\r
-    ("highway", "primary", 5),\r
-    ("highway", "secondary", 5),\r
-    ("highway", "tertiary", 5),\r
-    ("highway", "unclassified", 5),\r
-    ("highway", "living_street", 5),\r
-    ("highway", "residential", 5),\r
-    ("highway", "service", 3),\r
-    ("highway", "footway", 3),\r
-    ("highway", "track", 3),\r
-    ("highway", "path", 3),\r
-    ("railway", "rail", 4),\r
+    ("highway", "motorway", 2),\r
+    ("highway", "primary", 2),\r
+    ("highway", "secondary", 2),\r
+    ("highway", "tertiary", 2),\r
+    ("highway", "unclassified", 2),\r
+    ("highway", "living_street", 2),\r
+    ("highway", "residential", 2),\r
+    ("highway", "service", 2),\r
+    ("highway", "footway", 2),\r
+    ("highway", "track", 2),\r
+    ("highway", "path", 2),\r
+    ("railway", "rail", 2),\r
     # Z-Order 5\r
-    ("aeroway", "taxiway", 12),\r
-    ("aeroway", "runway", 12),\r
+    ("aeroway", "taxiway", 2),\r
+    ("aeroway", "runway", 2),\r
     ("building", "detached", 1),\r
     ("building", "church", 1),\r
     ("building", "hotel", 1),\r
@@ -268,7 +283,149 @@ mstr_mask_blur = [
     ("building", "terrace", 1),\r
     ("building", "hangar", 1),\r
     ("building", "school", 1),\r
-    ("building", "yes", 1),\r
+       ("building", "kindergarten", 1),\r
+       ("building", "public", 1),\r
+       ("building", "commercial", 1),\r
+    ("building", "yes", 0),\r
     ("place", "sea", 1),\r
     ("place", "ocean", 1)\r
 ]\r
+\r
+\r
+# Base colors for different building types\r
+mstr_building_base_colors = [\r
+    ("detached", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#534136", "#4d3424", "#534b45", "#553724", "#574c45",\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("church", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("hotel", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("farm", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#534136", "#4d3424", "#534b45", "#553724", "#574c45"\r
+        ]\r
+    ),\r
+    ("semidetached_house", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#534136", "#4d3424", "#534b45", "#553724", "#574c45",\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("apartments", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("civic", [\r
+        "#7b848b", "#5d6d7b", "#5e646a", "#454d53", "#585b5e",\r
+        "#877a78", "#797372", "#797372", "#6f5550", "#7c7574"\r
+        ]\r
+    ),\r
+    ("garage", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#523731", "#46484e", "#33353a", "#3a3733", "#5d5a57"\r
+        ]\r
+    ),\r
+    ("office", [\r
+        "#403a33", "#4f4b46", "#413629", "#574c3f", "#3a2e21",\r
+        "#aaaeb6", "#939cac", "#8a919d", "#a0b9bf", "#8d999b",\r
+        "#49575a", "#273d43", "#313a3c", "#484f50", "#212d30"\r
+        ]\r
+    ),\r
+    ("retail", [\r
+        "#403a33", "#4f4b46", "#413629", "#574c3f", "#3a2e21",\r
+        "#aaaeb6", "#939cac", "#8a919d", "#a0b9bf", "#8d999b",\r
+        "#49575a", "#273d43", "#313a3c", "#484f50", "#212d30"\r
+        ]\r
+    ),\r
+    ("industrial", [\r
+        "#939fa2", "#728080", "#9eafaf", "#4f6061", "#96b2b6",\r
+        "#b2b398", "#878868", "#989888", "#bdb79c", "#959386"\r
+        ]\r
+    ),\r
+    ("house", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#534136", "#4d3424", "#534b45", "#553724", "#574c45",\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("terrace", [\r
+        "#86898c", "#5e656c", "#6d6868", "#6d6c68", "#46443d",\r
+        "#3d4546", "#6b7071", "#716b70", "#738684", "#868073"\r
+        ]\r
+    ),\r
+    ("hangar", [\r
+        "#403a33", "#4f4b46", "#413629", "#574c3f", "#3a2e21",\r
+        "#aaaeb6", "#939cac", "#8a919d", "#a0b9bf", "#8d999b",\r
+        "#49575a", "#273d43", "#313a3c", "#484f50", "#212d30"\r
+        ]\r
+    ),\r
+    ("school", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("kindergarten", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("public", [\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    ),\r
+    ("commercial", [\r
+        "#403a33", "#4f4b46", "#413629", "#574c3f", "#3a2e21",\r
+        "#aaaeb6", "#939cac", "#8a919d", "#a0b9bf", "#8d999b",\r
+        "#49575a", "#273d43", "#313a3c", "#484f50", "#212d30"\r
+        ]\r
+    ),\r
+    ("yes", [\r
+        "#693333", "#592b2b", "#513434", "#4a1e1e", "#362626",\r
+        "#534136", "#4d3424", "#534b45", "#553724", "#574c45",\r
+        "#373942", "#40424a", "#363b4f", "#2c2d32", "#444651",\r
+        "#454545", "#39393b", "#4b4b4c", "#363638", "#525252"\r
+        ]\r
+    )\r
+]\r
+\r
+\r
+mstr_completion_colors = [\r
+    ("+50+000", [\r
+        (48,63,34),\r
+        (81,95,64),\r
+        (105,100,64),\r
+        (91,105,72),\r
+        (78,69,41),\r
+        (116,113,78),\r
+        (90,94,69),\r
+        (58,68,40),\r
+        (57,72,41),\r
+        (93,103,76),\r
+        (139,142,111),\r
+        (92,102,73),\r
+        (71,86,55),\r
+        (103,105,91),\r
+        (96,78,56),\r
+        (143,141,113),\r
+        (107,108,74),\r
+        (41,56,34),\r
+        (51,63,41),\r
+        (137,137,107)\r
+        ]\r
+    )\r
+]
\ No newline at end of file
index 1015283ed3b125cb508d9be12f334bb19b12b074..80d29f70d9df24cf23a45c23ade1eb53b0908cf7 100644 (file)
@@ -16,7 +16,7 @@ import glob
 import os\r
 from random import randrange\r
 import random\r
-from PIL import Image, ImageFilter, ImageDraw, ImagePath\r
+from PIL import Image, ImageFilter, ImageDraw, ImagePath, ImageEnhance\r
 from defines import *\r
 from log import *\r
 from tileinfo import *\r
@@ -399,20 +399,70 @@ class mstr_layergen:
                 layer.alpha_composite( ptc_src[imgid], ( randrange(l, r), randrange(t, b) ) )\r
             mstr_msg("layergen", "Layer image generated")\r
 \r
+            # We now need to add the seamless border\r
+            layer.alpha_composite( brd_src )\r
 \r
             # Here we need to do some magic to make some features look more natural\r
-            if (self._tag == "landuse" and self._value == "meadow") or (self._tag == "natural" and self._value == "grassland") or (self._tag == "natural" and self._value == "heath"):\r
-                amt = randrange(1,16)\r
+            if (self._tag == "landuse" and self._value == "meadow") or (self._tag == "natural" and self._value == "grassland") or (self._tag == "natural" and self._value == "heath") or (self._tag == "landuse" and self._value == "cemetery") or (self._tag == "landuse" and self._value == "residential"):\r
+                if self._is_completion == False:\r
+                    amt = randrange(1,251)\r
+                    for i in range(1, amt+1):\r
+                        ptc = randrange(1, 14)\r
+                        img = Image.open(mstr_datafolder + "textures/tile/completion/p" + str(ptc)+".png")\r
+                        img = img.rotate(randrange(0, 360), expand=True)\r
+                        a = img.getchannel("A")\r
+                        bbox = a.getbbox()\r
+                        img = img.crop(bbox)\r
+                        lx = randrange( self._imgsize - img.width ) \r
+                        ly = randrange( self._imgsize - img.height )\r
+                        layer.alpha_composite( img, (lx, ly) )\r
+                if self._is_completion == True:\r
+                    mp = osm_mask.load()\r
+                    edn = self.xplane_latlng_folder(self.find_earthnavdata_number())\r
+                    idx = 0\r
+                    for r in mstr_completion_colors:\r
+                        if r[0] == edn:\r
+                            break\r
+                        else:\r
+                            idx = idx+1\r
+                    for y in range(self._imgsize):\r
+                        for x in range(self._imgsize):\r
+                            if mp[x,y][3] > 0:\r
+                                # Pick a color\r
+                                a = mp[x,y]\r
+                                cidx = randrange(len(mstr_completion_colors[idx][1]))\r
+                                clr = mstr_completion_colors[idx][1][cidx]\r
+                                layer_pix[x,y] = (clr[0], clr[1], clr[2], a[3])\r
+                    amt = randrange(1,51)\r
+                    for i in range(1, amt+1):\r
+                        ptc = randrange(1, 14)\r
+                        img = Image.open(mstr_datafolder + "textures/tile/completion/p" + str(ptc)+".png")\r
+                        img = img.rotate(randrange(0, 360), expand=True)\r
+                        a = img.getchannel("A")\r
+                        bbox = a.getbbox()\r
+                        img = img.crop(bbox)\r
+                        imgp = img.load()\r
+                        for y in range(img.height):\r
+                            for x in range(img.width):\r
+                                c = imgp[x,y]\r
+                                nc = (c[0], c[1], c[2], int(imgp[x,y][3]*0.25))\r
+                                imgp[x,y] = nc\r
+                        lx = randrange( self._imgsize - img.width ) \r
+                        ly = randrange( self._imgsize - img.height )\r
+                        layer.alpha_composite( img, (lx, ly))\r
+                    layer = layer.filter(ImageFilter.GaussianBlur(radius=1))\r
+                    \r
+\r
+            # Add trees only in some features\r
+            if (self._tag == "landuse" and self._value == "cemetery") or (self._tag == "landuse" and self._value == "residential") or (self._tag == "leisure" and self._value == "park"):\r
+                amt = 3500\r
                 for i in range(1, amt+1):\r
-                    ptc = randrange(1, 14)\r
-                    img = Image.open(mstr_datafolder + "textures/tile/completion/p" + str(ptc)+".png")\r
-                    lx = randrange( int(layer.width/20), layer.width - (int(layer.width/20)) - img.width ) \r
-                    ly = randrange( int(layer.width/20), layer.width - (int(layer.width/20)) - img.height )\r
-                    layer.alpha_composite( img, (lx, ly) )\r
-\r
+                    p = randrange(1, 11)\r
+                    tree = Image.open(mstr_datafolder + "textures/building/area/p" + str(p) + ".png")\r
+                    lx = randrange( self._imgsize - tree.width ) \r
+                    ly = randrange( self._imgsize - tree.height )\r
+                    layer.alpha_composite(tree, (lx, ly))\r
 \r
-            # We now need to add the seamless border\r
-            layer.alpha_composite( brd_src )\r
             mstr_msg("layergen", "Layer image completed")\r
 \r
 \r
@@ -427,10 +477,7 @@ class mstr_layergen:
                     if mask_pix[x, y][3] > 0:\r
                         rgb=layer_pix[x,y]\r
                         a=mask_pix[x,y]\r
-                        if self._value == "residential":\r
-                            layer_comp_pix[x, y] = ( rgb[0], rgb[1], rgb[2], int(a[3]/2))\r
-                        if self._value != "residential":\r
-                            layer_comp_pix[x, y] = ( rgb[0], rgb[1], rgb[2], a[3])\r
+                        layer_comp_pix[x, y] = ( rgb[0], rgb[1], rgb[2], a[3])\r
 \r
             # For some things, we will need to add a border and then add this to the layer.\r
             layer_border = None\r
@@ -462,7 +509,18 @@ class mstr_layergen:
                 fade = Image.open(fade_fn + "_fade_left.png")\r
                 layer_comp.alpha_composite(fade)\r
             mstr_msg("layergen", "Adjacent fading completed")\r
-            \r
+\r
+\r
+            # Add a white-ish border around pitches\r
+            if self._tag == "leisure" and self._value == "pitch":\r
+                epx = osm_edge.load()\r
+                for y in range(self._imgsize):\r
+                    for x in range(self._imgsize):\r
+                        ep = epx[x,y]\r
+                        if ep[3] > 0:\r
+                            d = randrange(10,101)\r
+                            nw = (200-d,200-d,200-d,255)\r
+                            layer_comp_pix[x,y] = nw\r
 \r
             # Store layer\r
             if self._is_completion == False:\r
@@ -500,18 +558,11 @@ class mstr_layergen:
                                 for x in range(self._imgsize-1):\r
                                     m = mask_pix[x,y]\r
                                     shf_x = 0\r
-                                    # Buildings get slightly closer shadows\r
-                                    if self._tag == "building":\r
-                                        shf_x = x + int(mstr_shadow_shift/2)\r
-                                    if self._tag != "building":\r
-                                        shf_x = x + mstr_shadow_shift\r
+                                    shf_x = x + mstr_shadow_shift\r
                                     if shf_x <= self._imgsize-1:\r
                                         a = mask_pix[x,y][3]\r
                                         st = 0\r
-                                        if self._tag == "building":\r
-                                            st = random.uniform(0.25, mstr_shadow_strength/2)\r
-                                        if self._tag != "building":\r
-                                            st = random.uniform(0.45, mstr_shadow_strength)\r
+                                        st = random.uniform(0.45, mstr_shadow_strength)\r
                                         ca = a * st\r
                                         aa = int(ca)\r
                                         shadow_pix[shf_x, y] = (0,0,0,aa)\r
@@ -583,7 +634,7 @@ class mstr_layergen:
                 #self._tiledb.close_db()\r
 \r
             # Create a water mask we need to remove from the DDS later\r
-            if (self._tag == "natural" and self._value == "water") or (self._tag == "water" and self._value == "lake") or (self._tag == "water" and self._value == "pond") or (self._tag == "water" and self._value == "river"):\r
+            if (self._tag == "natural" and self._value == "water") or (self._tag == "water" and self._value == "lake") or (self._tag == "water" and self._value == "pond") or (self._tag == "water" and self._value == "river") or (self._tag == "leisure" and self._value == "swimming_pool"):\r
                 mstr_msg("layergen", "Generating inland water mask")\r
                 inl_mask = Image.new("RGBA", (self._imgsize, self._imgsize), (0,0,0,0))\r
                 lyr_pix = layer_comp.load()\r
@@ -615,10 +666,12 @@ class mstr_layergen:
             mstr_msg("layergen", "Edge mask generated")\r
 \r
             # As above, we will apply the blur as noted in the defines\r
-            for i in mstr_mask_blur:\r
-                if i[0] == self._tag and i[1] == self._value:\r
-                    osm_mask = osm_mask.filter(ImageFilter.BoxBlur(radius=i[2]))\r
-                    break\r
+            # Except for buildings\r
+            if self._tag != "building":\r
+                for i in mstr_mask_blur:\r
+                    if i[0] == self._tag and i[1] == self._value:\r
+                        osm_mask = osm_mask.filter(ImageFilter.BoxBlur(radius=i[2]))\r
+                        break\r
             osm_edge = osm_edge.filter(ImageFilter.BoxBlur(radius=1))\r
             \r
             \r
@@ -631,34 +684,6 @@ class mstr_layergen:
             edge_pix = osm_edge.load()\r
             layer_comp_pix = layer_comp.load()\r
 \r
-            # Let's define some base color ranges for different types of buildings\r
-            bld_clr = [\r
-                ("detached",           190, 192, 195), \r
-                ("church",             134, 134, 136), \r
-                ("hotel",              153, 147, 138), \r
-                ("farm",               145, 124, 121), \r
-                ("semidetached_house", 167, 163, 152), \r
-                ("apartments",         129, 134, 127), \r
-                ("civic",              134, 134, 136), \r
-                ("garage",             101, 109, 111),\r
-                ("office",             139, 152, 156),\r
-                ("retail",             121, 122, 108),\r
-                ("industrial",         191, 192, 187),\r
-                ("house",              145, 124, 121),\r
-                ("terrace",            191, 192, 187),\r
-                ("hangar",             137, 162, 195),\r
-                ("school",             111, 117, 115),\r
-                ("yes",                152, 144, 141)\r
-            ]\r
-\r
-            # Find the color index to work with\r
-            cidx = 0\r
-            if self._tag == "building":\r
-                for c in bld_clr:\r
-                    if c[0] == self._value:\r
-                        break\r
-                    cidx = cidx+1\r
-\r
             for y in range(self._imgsize):\r
                 for x in range(self._imgsize):\r
                     if mask_pix[x, y][3] > 0:\r
@@ -678,7 +703,7 @@ class mstr_layergen:
                             d = randrange(41, 61)\r
                             layer_comp_pix[x, y] = ( d,d,d,a[3] )\r
                         if self._tag == "highway" and self._value != "motorway":\r
-                            d = randrange(140,160)\r
+                            d = randrange(85, 101)\r
                             layer_comp_pix[x, y] = ( d,d,d,a[3] )\r
                         if self._tag == "highway" and self._value == "motorway":\r
                             d = randrange(1,20)\r
@@ -691,24 +716,28 @@ class mstr_layergen:
                             # Rock, grass, water\r
                             mats = [ (48-d, 45-d, 42-d), (58-d, 81-d, 41-d), (129-d, 148-d, 159-d) ]\r
                             # Pick one of those\r
-                            pick = randrange(1,4)\r
+                            #pick = randrange(1,4)\r
+                            pick = 2\r
                             t = a[3]-d\r
                             if t < 0: t = 0\r
-                            layer_comp_pix[x, y] = ( mats[pick-1][0], mats[pick-1][1], mats[pick-1][2], t )\r
+                            if e[3] > 0:\r
+                                layer_comp_pix[x, y] = ( mats[pick-1][0], mats[pick-1][1], mats[pick-1][2], t )\r
                         \r
                         # A bit special here\r
                         if self._tag == "building":\r
-                            \r
-                            # Find a color range\r
+                            # Find a color range for the pixel\r
                             d = randrange(1,21)\r
-                            # Bring in some variety by making the one or other pixel darker\r
-                            dp = randrange(1, 3)\r
-                            if dp == 2:\r
-                                d = d + 20\r
-                            # Adjust this pixel\r
-                            c = (bld_clr[cidx][1]-d, bld_clr[cidx][2]-d, bld_clr[cidx][3]-d, 255)\r
-                            # Set pixel\r
-                            layer_comp_pix[x, y] = c                            \r
+                            nr = a[0]+40 - d\r
+                            ng = a[1]+40 - d\r
+                            nb = a[2]+40 - d\r
+                            if nr < 0: nr = 0\r
+                            if ng < 0: ng = 0\r
+                            if nb < 0: nb = 0\r
+                            if nr > 255: nr = 255\r
+                            if ng > 255: ng = 255\r
+                            if nb > 255: nb = 255\r
+                            nc = (nr, ng, nb, 255)\r
+                            layer_comp_pix[x,y] = (nr,ng,nb,255)\r
                             \r
                         if self._value == "track" or self._value == "path":\r
                             d = randrange(1,20)\r
@@ -717,9 +746,21 @@ class mstr_layergen:
                             b = 138  - d\r
                             layer_comp_pix[x, y] = ( r,g,b,a[3] )\r
 \r
+            # A bit different for tree rows\r
+            if self._tag == "natural" and self._value == "tree_row":\r
+                for t in range(20001):\r
+                    lx = randrange(self._imgsize)\r
+                    ly = randrange(self._imgsize)\r
+                    a = mask_pix[lx,ly]\r
+                    if a[3] > 0:\r
+                        if lx < self._imgsize and ly < self._imgsize:\r
+                            p = randrange(1,11)\r
+                            tree = Image.open(mstr_datafolder + "textures/building/area/p" + str(p) + ".png")\r
+                            layer_comp.alpha_composite(tree, (lx, ly))\r
+\r
             # We will do some super magic here to let houses look more realistic\r
-            if self._tag == "building" or self._value == "cemetery":\r
-                vls = [ "detached", "hotel", "farm", "semidetached_house", "apartments", "civic", "office", "retail", "industrial", "house", "school", "yes" ]\r
+            if self._tag == "building":\r
+                vls = [ "detached", "hotel", "farm", "semidetached_house", "apartments", "civic", "house", "school", "kindergarten", "yes" ]\r
                 if self._value in vls:\r
                     # Generate a new image\r
                     details = Image.new("RGBA", (self._imgsize, self._imgsize))\r
@@ -729,11 +770,11 @@ class mstr_layergen:
                         for x in range(self._imgsize-1):\r
                             p = layer_pix[x,y]\r
                             if p[3] > 0:\r
-                                shf_x = x+randrange(1, 21)\r
-                                shf_y = y+randrange(1, 21)\r
-                                shf_x2 = x-randrange(1, 21)\r
-                                shf_y2 = y-randrange(1, 21)\r
-                                if shf_x <= self._imgsize-1 and shf_x >= 0 and shf_y <= self._imgsize-1 and shf_y >= 0:\r
+                                shf_x = x+randrange(1, 16)\r
+                                shf_y = y+randrange(1, 16)\r
+                                shf_x2 = x-randrange(1, 16)\r
+                                shf_y2 = y-randrange(1, 16)\r
+                                if shf_x < self._imgsize and shf_y < self._imgsize and shf_x2 < self._imgsize and shf_y2 < self._imgsize:\r
                                     st = random.uniform(0.65, 0.85)\r
                                     ca = 255 * st\r
                                     aa = int(ca)\r
@@ -741,18 +782,9 @@ class mstr_layergen:
                                     d2 = randrange(1,26)\r
                                     details_pix[shf_x, shf_y] = (187-d, 179-d, 176-d, aa)\r
                                     details_pix[shf_x2, shf_y2] = (187-d2, 179-d2, 176-d2, aa)\r
-                    # Merge the details BELOW the houses\r
-                    details.alpha_composite(layer_comp)\r
-                    layer_comp = details\r
-                    # New edge\r
-                    osm_edge = osm_mask.filter(ImageFilter.FIND_EDGES)\r
-                    osm_edge = osm_edge.filter(ImageFilter.MaxFilter)\r
-                    osm_edge = osm_edge.filter(ImageFilter.GaussianBlur(radius=2))\r
-                    # Blur the image\r
-                    layer_comp = layer_comp.filter(ImageFilter.GaussianBlur(radius=1))\r
-                    osm_edge.alpha_composite(layer_comp)\r
-                    layer_comp = osm_edge\r
 \r
+                    # Let's see how it works with this method\r
+                    details.save(mstr_datafolder + "_cache/" + str(self._latitude) + "-" + str(self._lat_number) + "_" + str(self._longitude) + "-" + str(self._lng_number) + "_" + self._tag + "-" + self._value + "_layer_details.png")\r
 \r
                     # Add some random trees\r
                     div = int(self._imgsize/200)\r
@@ -769,7 +801,7 @@ class mstr_layergen:
                                         # Do some random shift away from this location\r
                                         shf_x = randrange(x-11, x+11)\r
                                         shf_y = randrange(y-11, y+11)\r
-                                        if shf_x > 0 and shf_x < self._imgsize and shf_y > 0 and shf_y < self._imgsize:\r
+                                        if shf_x < self._imgsize and shf_y < self._imgsize:\r
                                             # Pick a number of trees to place\r
                                             numtrees = randrange(1, 16)\r
                                             for i in range(1, numtrees+1):\r
@@ -798,17 +830,53 @@ class mstr_layergen:
                     for y in range(self._imgsize-1):\r
                         for x in range(self._imgsize-1):\r
                             m = mask_pix[x,y]\r
-                            shf_x = x + randrange(1, mstr_shadow_shift + 1)\r
-                            shf_x2 = x + randrange(1, mstr_shadow_shift + 1)\r
-                            if shf_x <= self._imgsize-1 and shf_x >= 0 and shf_x2 <= self._imgsize-1 and shf_x2 >= 0:\r
+                            shf_x = x + mstr_shadow_shift\r
+                            shf_y = y + (mstr_shadow_shift/2)\r
+                            if shf_x < self._imgsize and shf_y < self._imgsize:\r
                                 a = mask_pix[x,y][3]\r
-                                st = random.uniform(0.6, mstr_shadow_strength)\r
+                                st = random.uniform(0.3, mstr_shadow_strength)\r
                                 ca = a * st\r
                                 aa = int(ca)\r
-                                shadow_pix[shf_x, y] = (0,0,0,aa)\r
-                                shadow_pix[shf_x2, y] = (0,0,0,aa)\r
+                                shadow_pix[shf_x, shf_y] = (0,0,0,aa)\r
+                    shadow = shadow.filter(ImageFilter.GaussianBlur(radius=2))\r
                     shadow.save(mstr_datafolder + "_cache/" + str(self._latitude) + "-" + str(self._lat_number) + "_" + str(self._longitude) + "-" + str(self._lng_number) + "_" + self._tag + "-" + self._value + "_layer_shadow.png")\r
                     mstr_msg("layergen", "Shadow layer completed")\r
+                    \r
+                # Some funnies with shadows\r
+                if self._tag == "building" and (self._value == "detached" or self._value == "semidetached_house" or self._value == "apartments" or self._value == "civic" or self._value == "house" or self._value == "terrace"):\r
+                    mask_pix = osm_mask.load()\r
+                    roofshadow = Image.new("RGBA", (self._imgsize, self._imgsize))\r
+                    roofpix = roofshadow.load()\r
+                    # Generate a pseudo shifted roof shadow\r
+                    for y in range(self._imgsize):\r
+                        for x in range(self._imgsize):\r
+                            mp = mask_pix[x,y]\r
+                            if mp[3] == 255:\r
+                                nx = x+8\r
+                                ny = y+4\r
+                                if nx < self._imgsize and ny < self._imgsize:\r
+                                    roofpix[nx,ny] = (0,0,0,255)\r
+\r
+                    # Now apply the shift where necessary\r
+                    roofpix = roofshadow.load()\r
+                    mask_pix = osm_mask.load()\r
+                    layer_comp_pix = layer_comp.load()\r
+                    for y in range(self._imgsize):\r
+                        for x in range(self._imgsize):\r
+                            rp = roofpix[x,y]\r
+                            mp = mask_pix[x,y]\r
+                            if rp[3] == 255 and mp[3] == 255:\r
+                                c = layer_comp_pix[x,y]\r
+                                dim = randrange(30,61)\r
+                                nr = c[0] - dim\r
+                                ng = c[1] - dim\r
+                                nb = c[2] - dim\r
+                                if nr < 0: nr = 0\r
+                                if ng < 0: ng = 0\r
+                                if nb < 0: nb = 0\r
+                                layer_comp_pix[x,y] = (nr, ng, nb, c[3])\r
+                    #layer_comp = layer_comp.filter(ImageFilter.GaussianBlur(radius=1))\r
+\r
             \r
             # Highways and runways of any kind get some special treatment\r
             if (self._tag == "highway" and self._value == "motorway") or (self._tag == "highway" and self._value == "primary") or (self._tag == "highway" and self._value == "secondary") or (self._tag == "highway" and self._value == "tertiary") or (self._tag == "aeroway" and self._value == "runway"):\r
@@ -819,16 +887,27 @@ class mstr_layergen:
                     for x in range(self._imgsize):\r
                         if mask_pix[x, y][3] > 0:\r
                             # Find a suitable color\r
-                            w = randrange(185, 215)\r
+                            w = randrange(125, 156)\r
                             a=mask_pix[x,y]\r
                             layer_comp_pix[x, y] = ( w,w,w,a[3] )\r
 \r
+            if self._tag == "highway" and self._value == "residential":\r
+                mask_pix = osm_edge.load()\r
+                layer_comp_pix = layer_comp.load()\r
+                for y in range(self._imgsize):\r
+                    for x in range(self._imgsize):\r
+                        if mask_pix[x, y][3] > 0:\r
+                            # Find a suitable color\r
+                            w = randrange(60, 96)\r
+                            a=mask_pix[x,y]\r
+                            layer_comp_pix[x, y] = ( w,w,w,a[3] )\r
+\r
+\r
                 mstr_msg("layergen", "Street lines added")\r
 \r
             if self._tag == "waterway" and (self._value == "river" or self._value == "stream"):\r
                 layer_comp = layer_comp.filter(ImageFilter.GaussianBlur(radius=4))\r
 \r
-\r
             # Store layer\r
             layer_comp.save( mstr_datafolder + "_cache/" + str(self._latitude) + "-" + str(self._lat_number) + "_" + str(self._longitude) + "-" + str(self._lng_number) + "_" + self._tag + "-" + self._value + "_layer.png" )\r
             mstr_msg("layergen", "Layer image finalized and saved.")\r
@@ -990,3 +1069,28 @@ class mstr_layergen:
 \r
         # Report our findings\r
         return sources\r
+\r
+    # Find the next "by-ten" numbers for the current latitude and longitude\r
+    def find_earthnavdata_number(self):\r
+        earthnavdata = []\r
+        lat = abs(int(self._latitude / 10) * 10)\r
+        lng = abs(int(self._longitude / 10) * 10)\r
+        earthnavdata.append(lat)\r
+        earthnavdata.append(lng)\r
+        return earthnavdata\r
+\r
+    # Construct an X-Plane compatible folder name for latitude and longitude\r
+    def xplane_latlng_folder(self, numbers):\r
+        fstr = ""\r
+        if numbers[0] >= 0: fstr = "+"\r
+        if numbers[0] <  0: fstr = "-"\r
+        if abs(numbers[0]) < 10: fstr = fstr + "0" + str(numbers[0])\r
+        if abs(numbers[0]) >= 10 and numbers[0] <= 90: fstr = fstr + str(numbers[0])\r
+\r
+        if numbers[1] >= 0: fstr = fstr + "+"\r
+        if numbers[1] <  0: fstr = fstr + "-"\r
+        if abs(numbers[1]) < 10: fstr = fstr + "00" + str(numbers[1])\r
+        if abs(numbers[1]) >= 10 and numbers[0] <= 99: fstr = fstr + "0" + str(numbers[1])\r
+        if abs(numbers[1]) >= 100 : fstr = fstr + str(numbers[1])\r
+\r
+        return fstr\r
index b8daf2ada814cc75e575c89adc94626362d0ef4c..04181d1e37a885369ae10459cfb84fb7e44ac08b 100644 (file)
@@ -170,10 +170,26 @@ class mstr_maskgen:
             # Corel Draw!\r
             imgd = ImageDraw.Draw(mask_img)\r
 \r
-            # Draw polygons for everything except those three tags\r
+            # Draw polygons\r
             if self._isline == False:\r
                 if len(pts) >= 3:\r
-                    imgd.polygon(pts, fill="#000000")\r
+                    if self._tag != "building":\r
+                        imgd.polygon(pts, fill="#000000")\r
+                    if self._tag == "building":\r
+                        # Find ID of color index to use\r
+                        idx = 0\r
+                        for i in mstr_building_base_colors:\r
+                            if i[0] == self._value:\r
+                                break\r
+                            else:\r
+                                idx = idx + 1\r
+                        # Now we have the index.\r
+                        # Pick some color from it\r
+                        c = randrange(len( mstr_building_base_colors[idx][1]))\r
+                        clr = mstr_building_base_colors[idx][1][c]\r
+                        # And draw the polygon with that -\r
+                        # this will be the base color for that building in the layer\r
+                        imgd.polygon(pts, fill=clr)\r
 \r
             # For road specific items, draw lines instead\r
             if self._isline == True:\r
index 0d4b0899f8bc754ede7e31f079cde6830e3b919f..fe2b2bbf242fe1375c29de09d797dc6ba6c3bebe 100644 (file)
@@ -1,6 +1,6 @@
 \r
 import os\r
-from PIL import Image, ImageFilter\r
+from PIL import Image, ImageFilter, ImageEnhance\r
 from defines import *\r
 from layergen import *\r
 from log import *\r
@@ -45,20 +45,58 @@ class mstr_photogen:
         # First, we walk through all layers and blend them on top of each other, in order\r
         mstr_msg("photogen", "Merging layers")\r
 \r
+        # Shadow merging\r
+        bldg_shadow = Image.new("RGBA", (self._imgsize, self._imgsize))\r
+        if mstr_shadow_enabled == True:\r
+            for l in mstr_ortho_layers:\r
+                if l[0] == "building":\r
+                    if os.path.isfile(root_filename + l[0] + "-" + l[1] + "_layer_shadow.png"):\r
+                        shd = Image.open(root_filename + l[0] + "-" + l[1] + "_layer_shadow.png")\r
+                        bldg_shadow.alpha_composite(shd)\r
+        # Details merging\r
+        bldg_details = Image.new("RGBA", (self._imgsize, self._imgsize))\r
+        for l in mstr_ortho_layers:\r
+            if l[0] == "building":\r
+                if os.path.isfile(root_filename + l[0] + "-" + l[1] + "_layer_details.png"):\r
+                    dtl = Image.open(root_filename + l[0] + "-" + l[1] + "_layer_details.png")\r
+                    dtl = dtl.filter(ImageFilter.GaussianBlur(radius=1))\r
+                    bldg_details.alpha_composite(dtl)\r
+        # Building merging\r
+        bldg_main = Image.new("RGBA", (self._imgsize, self._imgsize))\r
+        for l in mstr_ortho_layers:\r
+            if l[0] == "building":\r
+                if os.path.isfile(root_filename + l[0] + "-" + l[1] + "_layer.png"):\r
+                    bld = Image.open(root_filename + l[0] + "-" + l[1] + "_layer.png")\r
+                    bld = bld.filter(ImageFilter.GaussianBlur(radius=0.35))\r
+                    bldg_main.alpha_composite(bld)\r
+        # Merge the building layers\r
+        bldg_final = Image.new("RGBA", (self._imgsize, self._imgsize))\r
+        bldg_final.alpha_composite(bldg_details)\r
+        bldg_final.alpha_composite(bldg_shadow)\r
+        bldg_final.alpha_composite(bldg_main)\r
+\r
         for l in mstr_ortho_layers:\r
             if os.path.isfile(root_filename + l[0] + "-" + l[1] + "_layer.png"):\r
                 # Need to divert in case we have shadows\r
                 if mstr_shadow_enabled == True:\r
                     if os.path.isfile(root_filename + l[0] + "-" + l[1] + "_layer_shadow.png"):\r
-                        sn = root_filename + l[0] + "-" + l[1] + "_layer_shadow.png"\r
-                        s_layer = Image.open(sn)\r
-                        self._tile.alpha_composite(s_layer)\r
-                # Complete the file name based on the template\r
-                fn = root_filename + l[0] + "-" + l[1] + "_layer.png"\r
-                # Open the layer\r
-                layer = Image.open(fn)\r
-                # Converge the layer with this image\r
-                self._tile.alpha_composite(layer)\r
+                        if l[0] != "building":\r
+                            sn = root_filename + l[0] + "-" + l[1] + "_layer_shadow.png"\r
+                            s_layer = Image.open(sn)\r
+                            self._tile.alpha_composite(s_layer)\r
+                if l[0] != "building":\r
+                    # Complete the file name based on the template\r
+                    fn = root_filename + l[0] + "-" + l[1] + "_layer.png"\r
+                    # Open the layer\r
+                    layer = Image.open(fn)\r
+                    if l[0] == "leisure" and l[1] == "pitch":\r
+                        layer = layer.filter(ImageFilter.GaussianBlur(radius=0.2))\r
+                    # Converge the layer with this image\r
+                    self._tile.alpha_composite(layer)\r
+\r
+        # Drop the buildings on top\r
+        self._tile.alpha_composite(bldg_final)\r
+\r
 \r
         # When we have run through this loop, we will end up with a sandwiched\r
         # image of all the other images, in their correct order.\r
@@ -117,7 +155,8 @@ class mstr_photogen:
             ["natural", "water"],\r
             ["water", "lake"],\r
             ["water", "pond"],\r
-            ["water", "river"]\r
+            ["water", "river"],\r
+            ["leisure", "swimming_pool"]\r
         )\r
         for l in water_layers:\r
             fn = mstr_datafolder + "_cache/" + str(self._lat) + "-" + str(self._ty) + "_" + str(self._lng) + "-" + str(self._tx) + "_" + l[0] + "-" + l[1] + "_layer_mask.png"\r
@@ -147,6 +186,9 @@ class mstr_photogen:
         # Scale to correct size.\r
         #self._tile = self._tile.resize((mstr_photores, mstr_photores), Image.Resampling.BILINEAR)\r
         \r
+        # Contrast\r
+        self._tile = ImageEnhance.Contrast(self._tile).enhance(1)\r
+\r
         # This we can save accordingly.\r
         self._tile.save(mstr_datafolder + "z_orthographic/orthos/" + self._latlngfld + "/" + str(self._ty) + "_" + str(self._tx) + ".png")\r
 \r
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@@ -88,13 +88,15 @@ class mstr_xp_scenery:
             cur_lng = self._lng
             for lat in range(1, self._mlat+1):
                 for lng in range(1, self._mlng+1):
-                    # The '1' after 'ORTHOPHOTO' defines we want water underneath transparent parts of the DDS texture/ortho.
-                    # This ensures that even if the mesh does not include information for there being a water body,
-                    # we will get 100% correct representation of the water bodies.
-                    scrtxt = "ORTHOPHOTO 1 " + str(cur_lng) + " " + str(cur_lat) + " " + str(round(cur_lng+mstr_zl_18, 6)) + " " + str(cur_lat) + " " + str(round(cur_lng+mstr_zl_18, 6)) + " " + str(round(cur_lat+self._vstep, 6)) + " " + str(cur_lng) + " " + str(round(cur_lat+self._vstep, 6)) + " terrain/" + self._latlngfld + "/" + str(lat) + "_" + str(lng) + ".ter\n"
-
-                    with open(scr, 'a') as textfile:
-                        textfile.write(scrtxt)
+                    # Write the line only if an ortho exists of course.
+                    if os.path.isfile(mstr_datafolder + "z_orthographic/" + self._latlngfld + "/orthos/" + str(lat) + "_" + str(lng) + ".dds" ) == True:
+                        # The '1' after 'ORTHOPHOTO' defines we want water underneath transparent parts of the DDS texture/ortho.
+                        # This ensures that even if the mesh does not include information for there being a water body,
+                        # we will get 100% correct representation of the water bodies.
+                        scrtxt = "ORTHOPHOTO 1 " + str(cur_lng) + " " + str(cur_lat) + " " + str(round(cur_lng+mstr_zl_18, 6)) + " " + str(cur_lat) + " " + str(round(cur_lng+mstr_zl_18, 6)) + " " + str(round(cur_lat+self._vstep, 6)) + " " + str(cur_lng) + " " + str(round(cur_lat+self._vstep, 6)) + " terrain/" + self._latlngfld + "/" + str(lat) + "_" + str(lng) + ".ter\n"
+
+                        with open(scr, 'a') as textfile:
+                            textfile.write(scrtxt)
 
                     cur_lng = round(cur_lng + mstr_zl_18, 6)