Marcus Str. [Tue, 8 Oct 2024 19:20:51 +0000 (21:20 +0200)]
Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.
Marcus Str. [Sun, 6 Oct 2024 21:16:06 +0000 (23:16 +0200)]
Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos.
Marcus Str. [Sat, 5 Oct 2024 20:47:04 +0000 (22:47 +0200)]
Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline.
Marcus Str. [Fri, 4 Oct 2024 20:59:24 +0000 (22:59 +0200)]
Changes to layer generation, namely meadow generation to make it more realistic, completion of a tile changed, moved residential layer to be the last one in the generation to combat an issue of houses "floating" in forests
Marcus Str. [Fri, 4 Oct 2024 18:41:59 +0000 (20:41 +0200)]
Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.
Marcus Str [Sat, 28 Sep 2024 19:06:40 +0000 (21:06 +0200)]
Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.
Marcus Str [Fri, 27 Sep 2024 09:54:32 +0000 (11:54 +0200)]
Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.
Marcus Str [Thu, 26 Sep 2024 21:34:38 +0000 (23:34 +0200)]
Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.
Marcus Str. [Tue, 24 Sep 2024 21:22:27 +0000 (23:22 +0200)]
Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
Marcus Str. [Tue, 24 Sep 2024 21:20:36 +0000 (23:20 +0200)]
Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.
Marcus [Fri, 13 Sep 2024 11:17:36 +0000 (13:17 +0200)]
Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux
Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.
X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.
Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.
marstr [Sat, 31 Aug 2024 19:47:15 +0000 (21:47 +0200)]
First public release - corrected issue with forest rendering. Implemented file-in-use check when clearing cache. Zoom level 16 now being built in tilegen.py . Tiles around airports will be kept - the rest will be removed after all tile creation.
marstr [Thu, 29 Aug 2024 20:46:49 +0000 (22:46 +0200)]
Made forest lines look much more natural, adjusted coloring of some roads and streets, corrected layering, added graphical patch files to make some natural features look more realistic.
marstr [Wed, 28 Aug 2024 21:27:55 +0000 (23:27 +0200)]
Adjustments to building rendering, adjustments to blur of element renderings, changes to streams, adjustment to residential rendering, tweak to street and highway colors.
marstr [Wed, 28 Aug 2024 19:26:07 +0000 (21:26 +0200)]
Implemented mechanism that can continue interrupted work to continue later at some point, or to re-generate an ortho photo. Fixed layering of small rivers/streams
marstr [Wed, 28 Aug 2024 12:46:11 +0000 (14:46 +0200)]
Corrected residential and forest textures, fixed bug in layergen with river and stream rendering, corrected order for nature reserve and forests in defines.py .
marstr [Tue, 27 Aug 2024 19:55:25 +0000 (21:55 +0200)]
Changed licensing model info, beginning of tilegen - the class which completes the entire degree of latitude and longitude, once all orthos have been generated