]> marstr Code Repo - marstr/orthographic.git/log
marstr/orthographic.git
3 weeks agoAdjustment to Perlin amplitude values to match larger image size
Marcus Str. [Thu, 6 Feb 2025 18:44:52 +0000 (19:44 +0100)]
Adjustment to Perlin amplitude values to match larger image size

3 weeks agoAmendment to adjust for larger Perlin tiles, increased render size for Perlin maps...
Marcus Str. [Thu, 6 Feb 2025 18:37:33 +0000 (19:37 +0100)]
Amendment to adjust for larger Perlin tiles, increased render size for Perlin maps to make sure a tile is fully rendered

3 weeks agoFixed issue in defines.py
Marcus Str. [Thu, 6 Feb 2025 18:32:50 +0000 (19:32 +0100)]
Fixed issue in defines.py

3 weeks agoAdded mechanism to remember the resource used in case affected water tiles needed...
Marcus Str. [Thu, 6 Feb 2025 18:01:58 +0000 (19:01 +0100)]
Added mechanism to remember the resource used in case affected water tiles needed re-rendering.

3 weeks agoImproved renderer to produce even more realistic results.
Marcus Str. [Wed, 5 Feb 2025 21:02:06 +0000 (22:02 +0100)]
Improved renderer to produce even more realistic results.

3 weeks agoAnother correction to farmland lines
Marcus Str. [Tue, 4 Feb 2025 14:21:16 +0000 (15:21 +0100)]
Another correction to farmland lines

3 weeks agoChange to maskgen for farmland lines.
Marcus Str. [Tue, 4 Feb 2025 14:11:59 +0000 (15:11 +0100)]
Change to maskgen for farmland lines.

3 weeks agoNumber check call updated
Marcus Str. [Tue, 4 Feb 2025 07:23:36 +0000 (08:23 +0100)]
Number check call updated

3 weeks agoConflict solution
Marcus Str. [Tue, 4 Feb 2025 07:23:07 +0000 (08:23 +0100)]
Conflict solution

3 weeks agoCorrection in number/float detection for floors, as it caused another crash in overni...
Marcus Str. [Tue, 4 Feb 2025 07:10:57 +0000 (08:10 +0100)]
Correction in number/float detection for floors, as it caused another crash in overnight rendering.

3 weeks agoCorrection in number/float detection for floors, as it caused another crash in overni...
Marcus Str. [Tue, 4 Feb 2025 07:10:57 +0000 (08:10 +0100)]
Correction in number/float detection for floors, as it caused another crash in overnight rendering.

3 weeks agoAdded README.md . Minor adjustments to core files.
Marcus Str. [Mon, 3 Feb 2025 21:33:14 +0000 (22:33 +0100)]
Added README.md . Minor adjustments to core files.

3 weeks agoFinal adjustment to forest and farmland rendering.
Marcus Str. [Sun, 2 Feb 2025 21:50:40 +0000 (22:50 +0100)]
Final adjustment to forest and farmland rendering.

3 weeks agoAdjusted forest rendering to make those appear a bit more realistic, while retaining...
Marcus Str. [Sun, 2 Feb 2025 19:43:28 +0000 (20:43 +0100)]
Adjusted forest rendering to make those appear a bit more realistic, while retaining Perlin noise coloring

3 weeks agoFixed critical issue at which all natural:water was removed, which does not need...
Marcus Str. [Sun, 2 Feb 2025 12:32:35 +0000 (13:32 +0100)]
Fixed critical issue at which all natural:water was removed, which does not need to be the case for all orthos. Implemented new mechanism to check against existence of an empty file to selectively run the water removal mechanism.

3 weeks agoRe-enabled function to bulk-generate OSM data without rendering tiles (to offer the...
Marcus Str. [Sun, 2 Feb 2025 11:23:53 +0000 (12:23 +0100)]
Re-enabled function to bulk-generate OSM data without rendering tiles (to offer the data packs)

3 weeks agoSwitched back to png in normal map string
Marcus Str. [Sun, 2 Feb 2025 09:49:45 +0000 (10:49 +0100)]
Switched back to png in normal map string

3 weeks agoRe-enabled normal map generator, but only for water bodies. Likely commit for stable...
Marcus Str. [Sat, 1 Feb 2025 16:28:35 +0000 (17:28 +0100)]
Re-enabled normal map generator, but only for water bodies. Likely commit for stable release.

3 weeks agoPerlin-noise based renderer fully functional. perlin.py adjusted to produce fully...
Marcus Str. [Sat, 1 Feb 2025 15:39:15 +0000 (16:39 +0100)]
Perlin-noise based renderer fully functional. perlin.py adjusted to produce fully dynamic Perlin noises, per resource. Scenery generated to produce proper ZL16 tiles. Correction for incorrectly rendered water bodies in photogen.py . Removed waterway:stream from rendering as it is no actual geographical feature.

4 weeks agoCorrections to amount of small trees and their shadow rendering. Test of render succe...
Marcus Str. [Mon, 27 Jan 2025 20:56:59 +0000 (21:56 +0100)]
Corrections to amount of small trees and their shadow rendering. Test of render successful. Adjustment to base Perlins required for some tags.

4 weeks agoCode for Zoom Level 16, and Perlin-map based ortho generation. Not entirely complete...
Marcus Str. [Sun, 26 Jan 2025 20:57:50 +0000 (21:57 +0100)]
Code for Zoom Level 16, and Perlin-map based ortho generation. Not entirely complete, but initial test working correctly. Liners for some elements need corrections.

5 weeks agoChange to ZL16, initial Perlin noise class and first steps to have Perlins generated...
Marcus Str. [Mon, 20 Jan 2025 20:59:27 +0000 (21:59 +0100)]
Change to ZL16, initial Perlin noise class and first steps to have Perlins generated for all tags.

5 weeks agoChange to zoom level 16, attempt to generate contour maps for each OSM tag. Not yet...
Marcus Str. [Fri, 17 Jan 2025 19:31:56 +0000 (20:31 +0100)]
Change to zoom level 16, attempt to generate contour maps for each OSM tag. Not yet complete. Perlin implementation to follow. Switched to local storage of XML data.

7 weeks agoTransition to image-based contour detection for resource allocation. Allocation of...
Marcus Str. [Fri, 10 Jan 2025 11:59:36 +0000 (12:59 +0100)]
Transition to image-based contour detection for resource allocation. Allocation of resources not yet implemented with this code. Contour detection requires opencv-python to be present.

8 weeks agoAnother change to resource allocation
Marcus Str. [Fri, 3 Jan 2025 10:47:28 +0000 (11:47 +0100)]
Another change to resource allocation

8 weeks agoNew mechanism for resource allocation
Marcus Str. [Fri, 3 Jan 2025 10:07:18 +0000 (11:07 +0100)]
New mechanism for resource allocation

8 weeks agoFurther corrections in resource allocation code
Marcus Str. [Tue, 31 Dec 2024 15:22:52 +0000 (16:22 +0100)]
Further corrections in resource allocation code

2 months agoIssue of incorrectly assigned resources appears to be fixed. Complete tile to be...
Marcus Str. [Sat, 28 Dec 2024 18:59:26 +0000 (19:59 +0100)]
Issue of incorrectly assigned resources appears to be fixed. Complete tile to be tested.

2 months agoAnother attempt to correct resource placement discoloration
Marcus Str. [Tue, 24 Dec 2024 08:05:27 +0000 (09:05 +0100)]
Another attempt to correct resource placement discoloration

2 months agoCorrection in completion image code
Marcus Str. [Sun, 22 Dec 2024 17:03:48 +0000 (18:03 +0100)]
Correction in completion image code

2 months agoAttempt to make the fill of empty space look more realistic, hopefully fixed a contra...
Marcus Str. [Sun, 22 Dec 2024 11:37:21 +0000 (12:37 +0100)]
Attempt to make the fill of empty space look more realistic, hopefully fixed a contrast issue for some tags

2 months agoRemoved cache clearing at the end of genphoto
Marcus Str. [Sat, 21 Dec 2024 18:34:25 +0000 (19:34 +0100)]
Removed cache clearing at the end of genphoto

2 months agoIntricate details for buildings. Adjustments to tree generation. Removed textures...
Marcus Str. [Sat, 21 Dec 2024 17:18:49 +0000 (18:18 +0100)]
Intricate details for buildings. Adjustments to tree generation. Removed textures to make them available in a separate package.

2 months agoFine-tuned tree generator in photogen
Marcus Str. [Fri, 20 Dec 2024 20:40:55 +0000 (21:40 +0100)]
Fine-tuned tree generator in photogen

2 months agoColor averaging for trees being generated in final step, to make them blend better...
Marcus Str. [Fri, 20 Dec 2024 18:30:02 +0000 (19:30 +0100)]
Color averaging for trees being generated in final step, to make them blend better with actual forest color

2 months agoCorrected typo in line 158
Marcus Str. [Fri, 20 Dec 2024 13:09:34 +0000 (14:09 +0100)]
Corrected typo in line 158

2 months agoCorrection in srcstr line for contrast finding
Marcus Str. [Fri, 20 Dec 2024 13:07:56 +0000 (14:07 +0100)]
Correction in srcstr line for contrast finding

2 months agoContrast values moved into separate file to make sure values only appear once. Approp...
Marcus Str. [Fri, 20 Dec 2024 13:05:48 +0000 (14:05 +0100)]
Contrast values moved into separate file to make sure values only appear once. Appropriate adjustments toward that in layergen. Made sure trees do not get placed in water in photogen.

2 months agoProduction-ready change to building rendering
Marcus Str. [Thu, 19 Dec 2024 15:20:58 +0000 (16:20 +0100)]
Production-ready change to building rendering

2 months agoChange in building rendering to a different texture set
Marcus Str. [Thu, 19 Dec 2024 12:38:15 +0000 (13:38 +0100)]
Change in building rendering to a different texture set

2 months agoDifferent approach to resource placement raytracing, several layergen fixes, adjustme...
Marcus Str. [Thu, 19 Dec 2024 11:16:21 +0000 (12:16 +0100)]
Different approach to resource placement raytracing, several layergen fixes, adjustments to photogen, new logging type.

2 months agoMade sure generated patches are not bigger than the ortho itself
Marcus Str. [Wed, 18 Dec 2024 09:37:16 +0000 (10:37 +0100)]
Made sure generated patches are not bigger than the ortho itself

2 months agoCorrections to patch generation code for some features
Marcus Str. [Wed, 18 Dec 2024 08:57:24 +0000 (09:57 +0100)]
Corrections to patch generation code for some features

2 months agoAdded resource generator class
Marcus Str. [Tue, 17 Dec 2024 16:21:55 +0000 (17:21 +0100)]
Added resource generator class

2 months agoMassive commit. Raytracer for tile preparation. Resource generator. Everything moved...
Marcus Str. [Tue, 17 Dec 2024 16:18:05 +0000 (17:18 +0100)]
Massive commit. Raytracer for tile preparation. Resource generator. Everything moved into RAM for processing.

2 months agoRe-enabled download of elevation, activated proper code in orthographic.py
Marcus Str. [Tue, 3 Dec 2024 15:23:52 +0000 (16:23 +0100)]
Re-enabled download of elevation, activated proper code in orthographic.py

2 months agoFixed a critical issue with XML number handling, added missing taxiways for airports
Marcus Str. [Tue, 3 Dec 2024 08:58:19 +0000 (09:58 +0100)]
Fixed a critical issue with XML number handling, added missing taxiways for airports

2 months agoAdjustment to photogen, added missing textures
Marcus Str. [Mon, 2 Dec 2024 06:26:25 +0000 (07:26 +0100)]
Adjustment to photogen, added missing textures

2 months agoMade sure that the XML parser gets valid XML as otherwise the check lead to crashes...
Marcus Str. [Sun, 1 Dec 2024 14:55:34 +0000 (15:55 +0100)]
Made sure that the XML parser gets valid XML as otherwise the check lead to crashes in the code that generates the orthos

2 months agoFinal normal map generation modification. Original result without multiplier appears...
Marcus Str. [Sun, 1 Dec 2024 10:46:16 +0000 (11:46 +0100)]
Final normal map generation modification. Original result without multiplier appears to be best in X-Plane 12.

2 months agoNormal map moved to end of ortho pipeline. Water is no longer rendered underneath...
Marcus Str. [Sat, 30 Nov 2024 21:12:36 +0000 (22:12 +0100)]
Normal map moved to end of ortho pipeline. Water is no longer rendered underneath, but makes use of normal maps. Physics model in orthos fixed. Testing of normals outstanding.

2 months agoRemoved O4XP-like mask generation, fixed inland water cutting instead by passing...
Marcus Str. [Fri, 29 Nov 2024 19:54:18 +0000 (20:54 +0100)]
Removed O4XP-like mask generation, fixed inland water cutting instead by passing water layers for cutting to photogen

2 months agoOrtho4XP-like approach to generate water masks. I may roll this back if it does not...
Marcus Str. [Fri, 29 Nov 2024 16:24:32 +0000 (17:24 +0100)]
Ortho4XP-like approach to generate water masks. I may roll this back if it does not work.

3 months agoMilestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect...
Marcus Str. [Thu, 28 Nov 2024 21:28:39 +0000 (22:28 +0100)]
Milestone commit: xp_scenery class able to generate pixel-perfect and vertex-perfect ortho meshes. This is the missing step for X-Plane. Large-scale testing to commence.

3 months agoUpdated repoinfo to contain version information about Pillow, removed unnecessary...
Marcus Str. [Sun, 17 Nov 2024 10:50:53 +0000 (11:50 +0100)]
Updated repoinfo to contain version information about Pillow, removed unnecessary call from xp_normalmap.py

3 months agoRemoved comments in some code, updated repoinfo
Marcus Str. [Sun, 17 Nov 2024 08:11:52 +0000 (09:11 +0100)]
Removed comments in some code, updated repoinfo

3 months agoFurther adjustment to repoinfo
Marcus Str. [Sat, 16 Nov 2024 14:46:43 +0000 (15:46 +0100)]
Further adjustment to repoinfo

3 months agoUpdated repoinfo
Marcus Str. [Sat, 16 Nov 2024 14:43:19 +0000 (15:43 +0100)]
Updated repoinfo

3 months agoMilestone commit - switch to mostly in-memory management, and functioning multi-proce...
Marcus Str. [Sat, 16 Nov 2024 14:20:00 +0000 (15:20 +0100)]
Milestone commit - switch to mostly in-memory management, and functioning multi-processing for ortho generation

3 months agoInitial step toward all-in-memory management, osmxml is now completely in-RAM driven...
Marcus Str. [Tue, 12 Nov 2024 19:25:46 +0000 (20:25 +0100)]
Initial step toward all-in-memory management, osmxml is now completely in-RAM driven. Remaining parts to follow. Initial changes to all other elements toward preparation-then-render approach.

3 months agoXML handling moved completely into memory for performance. Initial commit of tileprep...
Marcus Str. [Tue, 12 Nov 2024 11:44:22 +0000 (12:44 +0100)]
XML handling moved completely into memory for performance. Initial commit of tileprep class in preparation for ortho generation redesign

4 months agoAdded landuse:construction as OSM tag and value as it was missing in photo generation
Marcus Str. [Fri, 25 Oct 2024 15:38:45 +0000 (17:38 +0200)]
Added landuse:construction as OSM tag and value as it was missing in photo generation

4 months agoLast minor adjustments and a needed feature for PBF generation (needed for a later...
Marcus Str. [Fri, 18 Oct 2024 19:48:24 +0000 (21:48 +0200)]
Last minor adjustments and a needed feature for PBF generation (needed for a later stage)

4 months agoFurther fine tuning to rendering and layering, added subtle details to different...
Marcus Str. [Sat, 12 Oct 2024 19:18:39 +0000 (21:18 +0200)]
Further fine tuning to rendering and layering, added subtle details to different kinds of buildings for more realism

4 months agoCorrections to shadow sharpness, made sure shadows of buildings appear below forests
Marcus Str. [Wed, 9 Oct 2024 19:12:37 +0000 (21:12 +0200)]
Corrections to shadow sharpness, made sure shadows of buildings appear below forests

4 months agoAdded addendum to license
Marcus Str. [Wed, 9 Oct 2024 15:25:11 +0000 (17:25 +0200)]
Added addendum to license

4 months agoAdded textures. Changes to shadow generation. Refinements to layers and blurs. Made...
Marcus Str. [Tue, 8 Oct 2024 19:20:51 +0000 (21:20 +0200)]
Added textures. Changes to shadow generation. Refinements to layers and blurs. Made sure roads appear correctly. Removed streams for inland cutting as those are barely visible on actual satellite images. Proper testing to be done, close to public release.

4 months agoCorrection to make streams appear correctly. Refinement to streets, roads, highways...
Marcus Str. [Sun, 6 Oct 2024 21:16:06 +0000 (23:16 +0200)]
Correction to make streams appear correctly. Refinement to streets, roads, highways. Corrected bug in orthographic main class so that it renders correct amount of latitude and longitude tiles/orthos.

4 months agoCorrection to layergen to include streams for inland cutout
Marcus Str. [Sat, 5 Oct 2024 21:03:41 +0000 (23:03 +0200)]
Correction to layergen to include streams for inland cutout

4 months agoAdded small streams to be cut from the image to have X-Plane show it as real water
Marcus Str. [Sat, 5 Oct 2024 20:54:53 +0000 (22:54 +0200)]
Added small streams to be cut from the image to have X-Plane show it as real water

4 months agoNeeded to modify layergen so merge residential areas into the layer, as otherwise...
Marcus Str. [Sat, 5 Oct 2024 20:47:04 +0000 (22:47 +0200)]
Needed to modify layergen so merge residential areas into the layer, as otherwise this conflict of layering was not solvable. Adjustment to buildings in photogen to give buildings a slight outline.

4 months agoFurther refinements in layer order
Marcus Str. [Sat, 5 Oct 2024 09:29:24 +0000 (11:29 +0200)]
Further refinements in layer order

4 months agoFurther fine-tuning to layering and completion generation ahead of release
Marcus Str. [Sat, 5 Oct 2024 07:45:04 +0000 (09:45 +0200)]
Further fine-tuning to layering and completion generation ahead of release

4 months agoChanges to layer generation, namely meadow generation to make it more realistic,...
Marcus Str. [Fri, 4 Oct 2024 20:59:24 +0000 (22:59 +0200)]
Changes to layer generation, namely meadow generation to make it more realistic, completion of a tile changed, moved residential layer to be the last one in the generation to combat an issue of houses "floating" in forests

4 months agoMassive changes to building generation, adjustments to area generation, changes to...
Marcus Str. [Fri, 4 Oct 2024 18:41:59 +0000 (20:41 +0200)]
Massive changes to building generation, adjustments to area generation, changes to tile completion. More layers that were previously missing, added. Texture changes. Getting close to public release.

5 months agoCorrection for multi-source fading and fixed bug in normal map generation. Final...
Marcus Str [Sun, 29 Sep 2024 11:19:52 +0000 (13:19 +0200)]
Correction for multi-source fading and fixed bug in normal map generation. Final testing to commence.

5 months agoImplemented new function in layergen to combat the issue of different sources for...
Marcus Str [Sat, 28 Sep 2024 19:06:40 +0000 (21:06 +0200)]
Implemented new function in layergen to combat the issue of different sources for material, when these neighbor on different edges. A fade in each direction for the non-precedence material is now implemented, hopefully solving this issue. To be tested by MarStr.

5 months agoText-based tile info now split into single files for performance reasons. This seems...
Marcus Str [Fri, 27 Sep 2024 09:54:32 +0000 (11:54 +0200)]
Text-based tile info now split into single files for performance reasons. This seems to have fixed image generation issue. Updated a landuse:meadow texture. Public release imminent.

5 months agoRemoved tiledb and SQLite dependency as there have been issues with image generation...
Marcus Str [Thu, 26 Sep 2024 21:34:38 +0000 (23:34 +0200)]
Removed tiledb and SQLite dependency as there have been issues with image generation. tiledb replaced with tileinfo, a plain text based data info class. Images reduced to 2048 instead of 3000px, resulting in speed boost for image generation.

5 months agoImplemented fix to correct alpha on final image so that DDSTool for X-Plane works...
Marcus Str. [Wed, 25 Sep 2024 19:24:06 +0000 (21:24 +0200)]
Implemented fix to correct alpha on final image so that DDSTool for X-Plane works correctly

5 months agoCorrections in water cut code, amendments for tile completion as code resulted in...
Marcus Str. [Wed, 25 Sep 2024 12:14:33 +0000 (14:14 +0200)]
Corrections in water cut code, amendments for tile completion as code resulted in blank patches in DDS files where there is no water.

5 months agoPossible initial public release. After extensive testing, code amended to incorporate...
Marcus Str. [Tue, 24 Sep 2024 21:22:27 +0000 (23:22 +0200)]
Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.

5 months agoPossible initial public release. After extensive testing, code amended to incorporate...
Marcus Str. [Tue, 24 Sep 2024 21:20:36 +0000 (23:20 +0200)]
Possible initial public release. After extensive testing, code amended to incorporate Laminar Research tools to build usable meshes for X-Plane, along with the correct files needed for the scenery. Normal maps also generating correctly. New class xp_scenery which performs generation of the mesh. Structure of files unified so that multiple tiles can be held in one single folder. Dependency for wand removed.

5 months agoAttempts in correcting normal map rendering (not done yet). Changes in wording of...
Marcus [Fri, 13 Sep 2024 20:37:31 +0000 (22:37 +0200)]
Attempts in correcting normal map rendering (not done yet). Changes in wording of repo description.

5 months agoCorrected color in normal map to standard color but zero alpha, file access call...
Marcus [Fri, 13 Sep 2024 11:17:36 +0000 (13:17 +0200)]
Corrected color in normal map to standard color but zero alpha, file access call in POSIX systems revised to clear _cache folder. Changes in defines.py to reflect my project folder on Linux

5 months agoCommit after switch to Linux - no noteworthy change in code
Marcus [Thu, 12 Sep 2024 20:51:39 +0000 (22:51 +0200)]
Commit after switch to Linux - no noteworthy change in code

5 months agoNormal map maker for X-Plane now working correctly, and properly implemented in layer...
marstr [Tue, 10 Sep 2024 17:38:48 +0000 (19:38 +0200)]
Normal map maker for X-Plane now working correctly, and properly implemented in layer generation process. Tile folder now has a proper "z_orthographic_" naming convention, data is stored in this folder. Orthos are now stored in DDS format, as opposed to jpg, which was twice as large in file size. Tile generation process completes by generating proper DSF data files for X-Plane.

5 months agoX-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned...
marstr [Mon, 9 Sep 2024 21:14:43 +0000 (23:14 +0200)]
X-Plane DSF file generator, X-Plane normal map generator. Normal maps can be turned on or off in defines.py . Normal map generation implemented in layergen. Nearing initial public release. Added sand and desert source material. Changed layer order for some parts.

5 months agoRemoved wedgen in favor of the initial code for a class that generates X-Plane scener...
marstr [Sat, 7 Sep 2024 18:50:39 +0000 (20:50 +0200)]
Removed wedgen in favor of the initial code for a class that generates X-Plane scenery. Class is not yet complete, but is final piece of the toolchain.

5 months agoInitial code to generate the WED (X-Plane World Editor) XML file at the end of all...
marstr [Thu, 5 Sep 2024 20:49:39 +0000 (22:49 +0200)]
Initial code to generate the WED (X-Plane World Editor) XML file at the end of all tile generation.

5 months agoAdded Licence definition for public release of code. Correction of tree placement.
marstr [Tue, 3 Sep 2024 20:42:30 +0000 (22:42 +0200)]
Added Licence definition for public release of code. Correction of tree placement.

5 months agoCorrected building tree render positions, should they be out of bounds
marstr [Tue, 3 Sep 2024 20:00:29 +0000 (22:00 +0200)]
Corrected building tree render positions, should they be out of bounds

5 months agoChanged path delimiter from "\\" to "/" for cross OS compatibility
marstr [Tue, 3 Sep 2024 18:49:35 +0000 (20:49 +0200)]
Changed path delimiter from "\\" to "/" for cross OS compatibility

5 months agoAdjustment to trees at buildings
marstr [Tue, 3 Sep 2024 18:02:08 +0000 (20:02 +0200)]
Adjustment to trees at buildings

5 months agoAdded missing building types for tree generation
marstr [Tue, 3 Sep 2024 14:06:37 +0000 (16:06 +0200)]
Added missing building types for tree generation

5 months agoImproved building rendering by adding subtle details to make residential areas look...
marstr [Tue, 3 Sep 2024 13:57:58 +0000 (15:57 +0200)]
Improved building rendering by adding subtle details to make residential areas look more alive.

5 months agoAdded more building types
marstr [Mon, 2 Sep 2024 13:49:54 +0000 (15:49 +0200)]
Added more building types

5 months agoAdded contour lines to buildings, additional tile completions textures.
marstr [Mon, 2 Sep 2024 13:15:16 +0000 (15:15 +0200)]
Added contour lines to buildings, additional tile completions textures.

5 months agoChanges in meadow patches, added building:house in defines.py. Added appropriate...
marstr [Mon, 2 Sep 2024 09:45:30 +0000 (11:45 +0200)]
Changes in meadow patches, added building:house in defines.py. Added appropriate textures for houses.

5 months agoRC4 - Implemented cross-degree adjacency checks, corrected major issue in tile comple...
marstr [Mon, 2 Sep 2024 06:03:45 +0000 (08:03 +0200)]
RC4 - Implemented cross-degree adjacency checks, corrected major issue in tile completion adjacency checks